My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings なんで?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

ロケット砲士 Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight ロケット砲士 Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

ロケット砲士 Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Battle Ram
ザップ
Bomber ロケット砲士 Battle Ram
Barbarian Barrel
Bomber Knight ロケット砲士 Battle Ram Wizard
The Log
Bomber ロケット砲士 Mini P.E.K.K.A Battle Ram
Earthquake
Bomber ロケット砲士
Arrows
Bomber ロケット砲士
Royal Delivery
Bomber Knight ロケット砲士 Mini P.E.K.K.A Battle Ram Wizard P.E.K.K.A
Fireball
Bomber ロケット砲士 Battle Ram Wizard
Poison
Bomber ロケット砲士 Wizard
Lightning
Knight Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows ロケット砲士 Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows ロケット砲士 Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight ロケット砲士 Mini P.E.K.K.A Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight ロケット砲士

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Battle Ram P.E.K.K.A
Arrows
P.E.K.K.A Knight Mini P.E.K.K.A Battle Ram
Knight
ロケット砲士 Battle Ram Bomber Arrows Wizard
ロケット砲士
Knight Mini P.E.K.K.A Battle Ram P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows ロケット砲士 Wizard
Battle Ram
Knight Bomber Arrows ロケット砲士 P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Arrows Bomber ロケット砲士 Battle Ram Wizard

Defense Synergies 2 11

Bomber
Knight Mini P.E.K.K.A P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A P.E.K.K.A
Knight
Bomber ロケット砲士 Arrows Mini P.E.K.K.A Wizard
ロケット砲士
Knight Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Knight ロケット砲士 Wizard
Battle Ram
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Bomber Arrows ロケット砲士 Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight ロケット砲士 Wizard
Mini P.E.K.K.A P.E.K.K.A Knight ロケット砲士
Mini P.E.K.K.A P.E.K.K.A Bomber Knight
Mini P.E.K.K.A P.E.K.K.A Knight ロケット砲士
Bomber Arrows ロケット砲士 Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber ロケット砲士
Arrows ロケット砲士 Wizard
Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Knight Bomber ロケット砲士 Mini P.E.K.K.A
Bomber Arrows Knight ロケット砲士 Wizard
Arrows ロケット砲士 Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Knight Wizard
Bomber Wizard Arrows ロケット砲士 Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A
Wizard Bomber Arrows Knight ロケット砲士 Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber Knight ロケット砲士 Wizard
Arrows Wizard Bomber Knight ロケット砲士
Mini P.E.K.K.A P.E.K.K.A
Bomber Wizard Arrows Knight ロケット砲士 Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A P.E.K.K.A
Bomber Arrows Knight ロケット砲士 Mini P.E.K.K.A Wizard
P.E.K.K.A Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Mini P.E.K.K.A
Arrows ロケット砲士 Wizard
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight ロケット砲士 Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Knight Wizard
Wizard Bomber ロケット砲士
Bomber Knight ロケット砲士 Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber ロケット砲士 Mini P.E.K.K.A Wizard P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight ロケット砲士
Arrows ロケット砲士
Arrows
Arrows Knight ロケット砲士
Bomber Wizard Arrows ロケット砲士
Arrows ロケット砲士 Wizard
Bomber Arrows ロケット砲士 Wizard
Arrows ロケット砲士 Wizard
Arrows ロケット砲士 Wizard
Mini P.E.K.K.A
ロケット砲士 Arrows Knight Wizard
Arrows ロケット砲士 Wizard
Knight ロケット砲士
Arrows ロケット砲士
Arrows ロケット砲士
Bomber Arrows ロケット砲士 Wizard
Arrows ロケット砲士 Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows ロケット砲士 Mini P.E.K.K.A Wizard
Bomber Arrows ロケット砲士 Wizard
Arrows Wizard
Arrows
Arrows ロケット砲士 Bomber Wizard
Arrows ロケット砲士 Wizard
Arrows Wizard
Arrows ロケット砲士
Arrows ロケット砲士 Wizard
ロケット砲士 Wizard
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows ロケット砲士
P.E.K.K.A
Arrows ロケット砲士 Wizard
Arrows ロケット砲士 Wizard
Arrows
Knight ロケット砲士 Mini P.E.K.K.A Wizard
Arrows Bomber ロケット砲士 Wizard
Arrows
ロケット砲士 P.E.K.K.A
ロケット砲士
ロケット砲士
ロケット砲士
P.E.K.K.A
ロケット砲士 Wizard

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