My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings なんで?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Dark Prince Sparky
Giant Snowball
Minion Horde
ザップ
Minion Horde Dark Prince Sparky
Barbarian Barrel
Wizard Dark Prince Sparky
The Log
Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Elixir Collector
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Dark Prince Sparky
Fireball
Minion Horde Wizard Elixir Collector Sparky
Poison
Minion Horde Wizard Elixir Collector Sparky
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Dark Prince Sparky
Rocket
Minion Horde Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dark Prince Mini P.E.K.K.A Giant Minion Horde Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Dark Prince Mini P.E.K.K.A Giant

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dark Prince
Giant Minion Horde Mini P.E.K.K.A Rage Sparky Wizard
Giant
Dark Prince Mini P.E.K.K.A Rage Sparky Minion Horde Wizard
Minion Horde
Rage Dark Prince Giant Sparky
Mini P.E.K.K.A
Giant Sparky Dark Prince Rage Wizard
Elixir Collector
Rage
Giant Minion Horde Sparky Dark Prince Mini P.E.K.K.A Wizard
Sparky
Giant Mini P.E.K.K.A Rage Dark Prince Minion Horde Wizard
Wizard
Dark Prince Giant Mini P.E.K.K.A Rage Sparky

Defense Synergies 0 3

Dark Prince
Wizard
Giant
Minion Horde
Sparky
Mini P.E.K.K.A
Wizard
Elixir Collector
Rage
Sparky
Minion Horde
Wizard
Dark Prince Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky Wizard
Minion Horde Mini P.E.K.K.A Sparky Dark Prince
Minion Horde Mini P.E.K.K.A Sparky Dark Prince
Minion Horde Mini P.E.K.K.A Sparky Dark Prince
Dark Prince Mini P.E.K.K.A Sparky
Dark Prince
Minion Horde Wizard
Sparky
Minion Horde Mini P.E.K.K.A Sparky
Dark Prince Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Dark Prince Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Sparky Dark Prince Wizard
Sparky Wizard Dark Prince Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Minion Horde
Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Sparky Wizard Dark Prince Mini P.E.K.K.A
Dark Prince Minion Horde Wizard
Wizard Dark Prince
Mini P.E.K.K.A Sparky
Dark Prince Wizard Minion Horde Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Sparky
Mini P.E.K.K.A Wizard
Dark Prince Minion Horde Mini P.E.K.K.A Sparky
Dark Prince Mini P.E.K.K.A Minion Horde Sparky
Dark Prince Minion Horde Mini P.E.K.K.A Sparky
Wizard Minion Horde
Dark Prince Mini P.E.K.K.A Sparky Minion Horde
Mini P.E.K.K.A Dark Prince Minion Horde Sparky
Minion Horde Dark Prince Mini P.E.K.K.A Sparky
Minion Horde Sparky
Dark Prince Minion Horde Mini P.E.K.K.A Sparky
Dark Prince
Dark Prince Mini P.E.K.K.A Minion Horde Sparky Wizard
Wizard Minion Horde Sparky
Sparky Dark Prince Minion Horde Mini P.E.K.K.A
Dark Prince Minion Horde Mini P.E.K.K.A Sparky Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Minion Horde Sparky
Dark Prince Sparky
Wizard Dark Prince Minion Horde Sparky
Wizard Minion Horde
Minion Horde Sparky Wizard
Wizard
Wizard
Minion Horde Mini P.E.K.K.A Sparky
Dark Prince Minion Horde Sparky Wizard
Wizard
Sparky
Minion Horde
Sparky
Minion Horde Sparky Wizard
Minion Horde Sparky Wizard
Sparky
Minion Horde Mini P.E.K.K.A Sparky
Dark Prince Mini P.E.K.K.A Sparky Wizard
Wizard
Minion Horde Sparky
Wizard
Sparky
Minion Horde
Dark Prince Sparky Wizard
Minion Horde
Sparky Wizard
Sparky Wizard
Sparky
Minion Horde Sparky Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Sparky Wizard
Minion Horde Sparky
Minion Horde Sparky
Sparky Wizard
Minion Horde Dark Prince
Wizard
Dark Prince Minion Horde Mini P.E.K.K.A Sparky Wizard
Wizard
Sparky
Dark Prince Minion Horde Sparky
Minion Horde Sparky
Dark Prince Sparky
Sparky
Sparky Wizard

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