My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings なんで?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Bowler Royal Ghost Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman Phoenix
Giant Snowball
Bats Fisherman
ザップ
Bats Royal Giant Fisherman
Barbarian Barrel
Royal Ghost
The Log
Royal Giant Fisherman
Earthquake
Arrows
Bats
Royal Delivery
Bats Bowler Royal Ghost Fisherman
Fireball
Bowler Fisherman
Poison
Bats Fisherman Phoenix
Lightning
Bowler Fisherman Phoenix
Rocket
Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Royal Ghost Fisherman Phoenix Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Royal Ghost

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Barbarian Barrel Bowler Fisherman
Arrows
Royal Giant Bowler Phoenix
Royal Giant
Bats Arrows Barbarian Barrel Fisherman Bowler Royal Ghost
Barbarian Barrel
Royal Giant Bats Bowler
Bowler
Bats Arrows Royal Giant Barbarian Barrel Fisherman
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant Bats Bowler Royal Ghost
Phoenix
Arrows

Defense Synergies 0 7

Bats
Barbarian Barrel Bowler Fisherman
Arrows
Barbarian Barrel Bowler Phoenix
Royal Giant
Barbarian Barrel
Bats Arrows Bowler
Bowler
Bats Arrows Barbarian Barrel
Royal Ghost
Fisherman
Bats
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Barbarian Barrel
Bats Fisherman Phoenix
Bowler Fisherman Bats
Bats Bowler Fisherman Phoenix
Arrows Barbarian Barrel Bowler
Arrows Barbarian Barrel Bowler Bats Royal Ghost
Bats Arrows Phoenix
Bowler Arrows Barbarian Barrel Phoenix
Fisherman Phoenix
Barbarian Barrel Bowler Royal Ghost Fisherman Phoenix
Bats Arrows Barbarian Barrel Bowler Royal Ghost Fisherman
Arrows Bats Phoenix
Bowler Bats
Bowler Bats Arrows Barbarian Barrel Royal Ghost
Phoenix
Bowler Fisherman
Bats Arrows Bowler Fisherman
Arrows Bats Barbarian Barrel Bowler Royal Ghost Fisherman
Arrows Barbarian Barrel Bats Bowler Royal Ghost Fisherman
Fisherman Phoenix
Bowler Royal Ghost Bats Arrows Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bowler Royal Ghost Fisherman
Arrows Barbarian Barrel Bowler Royal Ghost Fisherman Phoenix
Bats Bowler Fisherman
Bowler Bats Barbarian Barrel Fisherman Phoenix
Bowler Fisherman Phoenix
Arrows Bats
Bats Bowler Phoenix
Fisherman Phoenix
Bats Barbarian Barrel Phoenix
Phoenix
Bats Bowler Phoenix
Arrows Bowler Phoenix
Bowler
Bowler
Phoenix Bats Barbarian Barrel Bowler Fisherman
Bats Arrows Bowler Barbarian Barrel Royal Ghost Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Royal Ghost
Arrows Barbarian Barrel Bowler Royal Ghost Fisherman
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bowler
Arrows Bats
Arrows Bowler
Arrows Barbarian Barrel Bowler
Arrows Fisherman
Bats Bowler Fisherman
Arrows Barbarian Barrel Bowler Fisherman
Arrows
Barbarian Barrel Bowler Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Bowler
Arrows Barbarian Barrel Bowler
Arrows Barbarian Barrel
Bats Fisherman
Arrows Barbarian Barrel Bowler Fisherman
Arrows Barbarian Barrel Bowler
Bowler
Arrows
Bowler Fisherman
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bowler
Fisherman
Arrows Barbarian Barrel Bowler Royal Ghost Fisherman
Arrows Bowler Fisherman
Arrows Barbarian Barrel Fisherman
Bats Arrows
Bats
Bowler
Arrows
Arrows
Arrows Bowler
Bats Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Bowler
Arrows Bowler
Arrows
Bats Bowler
Bats
Barbarian Barrel Bowler Royal Ghost
Bowler

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