Clash Royale-Kartenentwicklung
Card Evolution is a new feature in Clash Royale directly affecting gameplay! Evolve your cards to make them more OP.
Kurze Zusammenfassung
A few of the existing cards can be evolved using Shards. There's a dedicated slot in your deck, if you place an evolved card there, you're able to play a stronger version of the card every Xth time.
Currently, these cards can be evolved: Royal Giant, Firecracker, Skeletons, Barbarians. With the plan to release one evolution per season.
First evolution deck slot unlocks at King Level 7. There will be more slots in the future.
To unlock evolution, you need Shards for each card. You get them in Pass Royale, Season Shop, Challenges, The Shop, Path of Legends.
The evolution is the same card, only stronger and with additional effects.
Die offizielle Quelle: www.clashroyale.com
Königsriese-Entwicklung
Jeder Königsriese, den Du einsetzt ist entwickelt.
Mehr TP, Schaden, und schiebt die Einheiten von sich, wenn er schießt.
One RG the back, quick cycle, evolution at the bridge... RIP.
Feuerwerkering-Entwicklung
Jede dritte Karte wird entwickelt sein.
More HP, more recoil after firing, and a Poison-like effect with its projectiles.
As if Firecracker was not annoying enough, now with even more recoil...
Skelette-Entwicklung
Cheap cost means they need to be played 3 times before the evolution is deployed.
Same stats, but 4 instead of 3. And with each hit, they multiply to the maximum of 6.
A very cheap Skeleton Army. Let's see how quickly SC nerfs it.