My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Flying Machine
Fireball
Firecracker Flying Machine
Poison
Firecracker Flying Machine
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Giant Snowball Tornado Firecracker Flying Machine Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage Giant Snowball Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Firecracker Golem Flying Machine Giant Snowball
Rage
Tornado
Zap Golem Giant Snowball Firecracker
Golem
Zap Tornado Flying Machine Giant Snowball Firecracker
Flying Machine
Zap Golem Giant Snowball Firecracker
Giant Snowball
Zap Tornado Golem Flying Machine Firecracker
Firecracker
Zap Tornado Golem Flying Machine Giant Snowball
Goblinstein

Defense Synergies 0 8

Zap
Tornado Flying Machine Giant Snowball Firecracker
Rage
Tornado
Zap Firecracker
Golem
Flying Machine
Zap Giant Snowball Firecracker
Giant Snowball
Zap Flying Machine Firecracker
Firecracker
Zap Tornado Flying Machine Giant Snowball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Firecracker
Zap Flying Machine Firecracker
Tornado Giant Snowball
Firecracker
Tornado Firecracker
Tornado Zap Flying Machine Giant Snowball Firecracker
Tornado Giant Snowball Zap Flying Machine Firecracker
Zap Flying Machine
Tornado
Tornado Giant Snowball Firecracker
Zap Tornado Flying Machine Giant Snowball Firecracker
Zap Tornado Flying Machine Giant Snowball Firecracker
Zap Flying Machine Giant Snowball
Zap Tornado Giant Snowball Firecracker
Tornado Zap Giant Snowball
Tornado Firecracker
Zap Tornado Flying Machine Giant Snowball Firecracker
Zap Tornado Giant Snowball Flying Machine Firecracker
Tornado
Flying Machine Giant Snowball Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball
Zap Flying Machine Giant Snowball Firecracker
Zap
Zap Tornado
Firecracker Zap Tornado Flying Machine Giant Snowball
Flying Machine
Zap Tornado Flying Machine Giant Snowball Firecracker
Flying Machine
Zap Tornado Giant Snowball
Flying Machine Firecracker
Zap Tornado Flying Machine Firecracker
Zap Flying Machine Giant Snowball Firecracker
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Firecracker
Firecracker Zap Tornado Flying Machine Giant Snowball
Flying Machine
Flying Machine Firecracker
Zap Giant Snowball Firecracker
Firecracker Zap Tornado Flying Machine Giant Snowball
Tornado Flying Machine Firecracker
Zap Tornado Flying Machine Giant Snowball Firecracker
Zap Tornado Flying Machine Giant Snowball Firecracker
Tornado Giant Snowball
Firecracker Zap Tornado Flying Machine
Zap Tornado Flying Machine Giant Snowball Firecracker
Flying Machine Giant Snowball Firecracker
Flying Machine Firecracker
Zap Flying Machine Giant Snowball Firecracker
Zap Flying Machine Giant Snowball Firecracker
Flying Machine Firecracker
Tornado Giant Snowball
Zap Flying Machine Giant Snowball Firecracker
Zap Tornado Flying Machine Giant Snowball Firecracker
Tornado Giant Snowball
Tornado
Zap Flying Machine Giant Snowball
Zap Tornado Giant Snowball Firecracker
Firecracker Zap Tornado Flying Machine Giant Snowball
Zap Tornado Flying Machine Giant Snowball
Zap Tornado Firecracker
Zap Tornado Flying Machine Giant Snowball Firecracker
Zap Flying Machine Giant Snowball Firecracker
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Firecracker
Giant Snowball Firecracker
Zap Flying Machine
Zap Tornado Flying Machine Giant Snowball Firecracker
Flying Machine Firecracker
Zap Flying Machine Giant Snowball Firecracker
Zap Tornado Giant Snowball
Flying Machine Firecracker
Zap Tornado Flying Machine Giant Snowball Firecracker
Firecracker Zap Tornado Flying Machine Giant Snowball
Zap Tornado Flying Machine Giant Snowball Firecracker
Firecracker

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