My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Dark Prince Witch Prince Executioner Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Dark Prince Prince
Giant Snowball
Three Musketeers Skeleton Army Witch
Zap
Three Musketeers Skeleton Army Dark Prince Witch Prince Goblin Giant
Barbarian Barrel
Three Musketeers Skeleton Army Dark Prince Witch Executioner
The Log
Three Musketeers Skeleton Army Dark Prince Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Three Musketeers Skeleton Army Dark Prince Witch Prince Executioner
Fireball
Three Musketeers Skeleton Army Witch Executioner
Poison
Three Musketeers Skeleton Army Witch Executioner
Lightning
Three Musketeers Dark Prince Witch Prince Executioner
Rocket
Three Musketeers Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Dark Prince Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Dark Prince Witch Prince Executioner Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Tornado Dark Prince Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers
Tornado Dark Prince
Skeleton Army
Tornado
Executioner Three Musketeers Dark Prince Witch Goblin Giant
Dark Prince
Prince Three Musketeers Tornado Witch Executioner Goblin Giant
Witch
Tornado Dark Prince Prince Goblin Giant
Prince
Dark Prince Witch
Executioner
Tornado Dark Prince
Goblin Giant
Tornado Dark Prince Witch

Defense Synergies 1 12

Three Musketeers
Tornado
Skeleton Army
Prince Executioner
Tornado
Executioner Three Musketeers Dark Prince Witch Prince Goblin Giant
Dark Prince
Tornado Witch Prince Executioner
Witch
Tornado Dark Prince Prince
Prince
Skeleton Army Tornado Dark Prince Witch Executioner
Executioner
Tornado Skeleton Army Dark Prince Prince
Goblin Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Goblin Giant
Skeleton Army Three Musketeers Dark Prince Witch Prince Executioner
Three Musketeers Skeleton Army Tornado Witch Prince Dark Prince Executioner
Three Musketeers Skeleton Army Witch Prince Dark Prince
Skeleton Army Tornado Dark Prince Prince
Skeleton Army Tornado Dark Prince Executioner
Three Musketeers Tornado Witch Executioner
Goblin Giant
Three Musketeers Witch Skeleton Army Tornado Prince
Skeleton Army Tornado Dark Prince Prince
Skeleton Army Witch Executioner Tornado Dark Prince Goblin Giant
Three Musketeers Executioner Tornado Witch
Skeleton Army Prince Three Musketeers Dark Prince Witch
Three Musketeers Skeleton Army Executioner Tornado Dark Prince Witch Prince
Skeleton Army Three Musketeers Prince
Skeleton Army Tornado Three Musketeers Prince
Three Musketeers Skeleton Army Tornado Dark Prince Witch Prince Executioner
Three Musketeers Skeleton Army Tornado Dark Prince Witch Prince Executioner
Tornado Witch Executioner Dark Prince
Three Musketeers Tornado Prince
Skeleton Army Dark Prince Witch Prince Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Witch Prince
Prince Executioner
Skeleton Army Dark Prince Witch Prince Goblin Giant
Skeleton Army Dark Prince Prince Tornado Goblin Giant
Three Musketeers Skeleton Army Dark Prince Witch Prince Executioner Goblin Giant
Executioner Three Musketeers Tornado Witch Goblin Giant
Skeleton Army Dark Prince Prince Witch Goblin Giant
Skeleton Army Dark Prince Prince Goblin Giant
Skeleton Army Tornado Dark Prince Witch Prince
Witch Three Musketeers Skeleton Army Goblin Giant
Dark Prince Witch Prince
Skeleton Army Tornado Dark Prince Prince Goblin Giant
Skeleton Army Dark Prince Prince Three Musketeers Witch Executioner Goblin Giant
Three Musketeers Skeleton Army Witch Executioner
Skeleton Army Witch Three Musketeers Tornado Dark Prince Prince Executioner Goblin Giant
Executioner Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner
Goblin Giant
Dark Prince Prince
Executioner Dark Prince
Executioner Tornado Witch Goblin Giant
Tornado Witch Executioner
Tornado Executioner
Tornado
Three Musketeers Tornado Prince
Tornado Dark Prince Prince
Tornado Executioner
Three Musketeers Executioner
Prince
Three Musketeers Witch Executioner
Three Musketeers Executioner
Three Musketeers Tornado
Three Musketeers Dark Prince Prince Executioner
Tornado Witch
Prince
Tornado
Tornado Prince
Tornado Dark Prince Witch Executioner
Witch
Tornado Witch Executioner
Tornado Witch Prince
Tornado
Tornado Witch Executioner
Witch
Prince
Skeleton Army Dark Prince Witch Prince
Three Musketeers Tornado Witch Executioner
Three Musketeers Dark Prince Prince Executioner
Executioner
Tornado
Three Musketeers Dark Prince Prince Executioner
Tornado Witch
Tornado Witch Executioner
Tornado Dark Prince Witch Prince Executioner Goblin Giant

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