My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon Baby Dragon
Zap
Archers Cannon
Barbarian Barrel
Archers Cannon
The Log
Archers Cannon
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Baby Dragon
Fireball
Archers Cannon Baby Dragon
Poison
Archers Cannon
Lightning
Cannon Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Baby Dragon Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Tornado Baby Dragon Goblinstein Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Cannon Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Baby Dragon
Arrows
Archers Lightning
Cannon
Tornado
Baby Dragon Electro Giant
Baby Dragon
Tornado Archers Lightning Electro Giant
Lightning
Electro Giant Arrows Baby Dragon
Electro Giant
Tornado Lightning Baby Dragon
Goblinstein

Defense Synergies 0 10

Archers
Cannon Tornado Baby Dragon
Arrows
Cannon Tornado Lightning
Cannon
Archers Arrows Baby Dragon Electro Giant
Tornado
Archers Arrows Baby Dragon Electro Giant
Baby Dragon
Archers Cannon Tornado
Lightning
Arrows
Electro Giant
Cannon Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Baby Dragon
Cannon
Cannon Tornado Archers Lightning
Cannon
Lightning Arrows Tornado
Arrows Tornado Archers Cannon Baby Dragon
Tornado Lightning Archers Arrows Cannon Baby Dragon
Lightning Arrows Cannon Baby Dragon Electro Giant
Cannon Tornado
Tornado Archers Cannon
Archers Arrows Cannon Tornado Baby Dragon Electro Giant
Arrows Archers Tornado Baby Dragon
Cannon Lightning
Arrows Cannon Tornado Baby Dragon
Cannon
Tornado Cannon Lightning Electro Giant
Arrows Cannon Tornado
Arrows Cannon Archers Tornado Baby Dragon
Arrows Tornado Baby Dragon Archers Cannon
Cannon Tornado
Archers Arrows Cannon Baby Dragon Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Electro Giant
Archers Arrows Baby Dragon Lightning
Lightning
Lightning Tornado
Cannon
Arrows Electro Giant Archers Tornado Baby Dragon
Archers Lightning
Lightning Tornado Baby Dragon
Cannon
Lightning Arrows Tornado Electro Giant
Lightning Cannon
Archers Cannon Baby Dragon Electro Giant
Electro Giant Archers Tornado Baby Dragon Lightning
Arrows Archers Cannon Baby Dragon Electro Giant
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Baby Dragon
Arrows Tornado Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows
Arrows Baby Dragon
Arrows Electro Giant Tornado Baby Dragon
Archers Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Lightning
Arrows Tornado Lightning
Lightning Tornado
Lightning Arrows Tornado
Lightning Archers Arrows Tornado Baby Dragon
Lightning Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Tornado
Lightning
Lightning Archers Arrows Baby Dragon
Lightning Arrows Tornado Baby Dragon Electro Giant
Lightning Baby Dragon
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Baby Dragon
Arrows Tornado Electro Giant Baby Dragon
Arrows Tornado Baby Dragon Lightning
Lightning Arrows Tornado Baby Dragon
Lightning Arrows Tornado Baby Dragon
Lightning Archers Arrows Tornado Baby Dragon Electro Giant
Lightning Electro Giant
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Archers
Lightning Archers Arrows Tornado Baby Dragon
Arrows
Lightning Baby Dragon
Arrows Baby Dragon Lightning
Lightning Arrows Tornado Electro Giant
Electro Giant Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Tornado Baby Dragon Electro Giant
Lightning

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