My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Royal Hogs Goblin Barrel
Giant Snowball
Archers Dart Goblin Hog Rider Royal Hogs Goblin Barrel
Zap
Archers Dart Goblin Inferno Tower Royal Hogs Goblin Barrel
Barbarian Barrel
Archers Dart Goblin Inferno Tower Royal Hogs Goblin Barrel
The Log
Archers Dart Goblin Hog Rider Royal Hogs Goblin Barrel
Earthquake
Archers Hog Rider Inferno Tower Royal Hogs Goblin Barrel
Arrows
Archers Dart Goblin Royal Hogs Goblin Barrel
Royal Delivery
Archers Dart Goblin Hog Rider Royal Hogs Goblin Barrel
Fireball
Archers Dart Goblin Hog Rider Inferno Tower Royal Hogs Goblin Barrel
Poison
Archers Dart Goblin Inferno Tower Royal Hogs
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Dart Goblin Goblin Barrel Hog Rider Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Dart Goblin

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Royal Hogs
Arrows
Hog Rider Royal Hogs Archers Goblin Barrel
Dart Goblin
Goblin Barrel Hog Rider Royal Hogs The Log
Hog Rider
Arrows The Log Archers Dart Goblin Goblin Barrel
Inferno Tower
Royal Hogs
Arrows Archers Dart Goblin Goblin Barrel The Log
Goblin Barrel
Dart Goblin Arrows Hog Rider Royal Hogs
The Log
Hog Rider Dart Goblin Royal Hogs

Defense Synergies 1 6

Archers
Dart Goblin Inferno Tower The Log
Arrows
Inferno Tower
Dart Goblin
Archers Inferno Tower The Log
Hog Rider
Inferno Tower
The Log Archers Arrows Dart Goblin
Royal Hogs
Goblin Barrel
The Log
Inferno Tower Archers Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower The Log
Inferno Tower Dart Goblin The Log
Inferno Tower Archers Dart Goblin
Inferno Tower Dart Goblin
Arrows The Log
Arrows The Log Archers Dart Goblin
Dart Goblin Inferno Tower Archers Arrows
Arrows Dart Goblin Inferno Tower The Log
Inferno Tower
Archers Dart Goblin Inferno Tower
Archers Dart Goblin Arrows The Log
Arrows Inferno Tower Archers Dart Goblin
Inferno Tower The Log
Arrows Dart Goblin The Log
Inferno Tower
Inferno Tower The Log
Arrows Inferno Tower
Arrows Archers Dart Goblin The Log
Arrows The Log Archers Dart Goblin
Dart Goblin Inferno Tower
Archers Arrows Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower
Archers Arrows The Log
Inferno Tower The Log
Inferno Tower The Log
Inferno Tower
Arrows Archers Dart Goblin
Archers Dart Goblin Inferno Tower
Inferno Tower
Inferno Tower The Log
Inferno Tower Dart Goblin
Dart Goblin Inferno Tower
Arrows The Log
Inferno Tower
Archers Dart Goblin
Inferno Tower Archers Dart Goblin The Log
Arrows Archers Dart Goblin Inferno Tower The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin
Archers Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Arrows Dart Goblin The Log
Archers Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Archers Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin The Log
Arrows
Arrows The Log
Archers Dart Goblin
Archers Arrows Dart Goblin
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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