My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Royal Hogs Guards Goblin Drill Ram Rider
Giant Snowball
Archers Royal Hogs Guards Goblin Drill Ram Rider
Zap
Archers Royal Hogs Guards Goblin Drill Ram Rider
Barbarian Barrel
Archers Elixir Golem Wizard Royal Hogs Guards Goblin Drill
The Log
Archers Elixir Golem Royal Hogs Guards Goblin Drill Ram Rider
Earthquake
Archers Elixir Golem Royal Hogs Guards Goblin Drill
Arrows
Archers Royal Hogs Guards Goblin Drill
Royal Delivery
Archers Elixir Golem Wizard Royal Hogs Guards Goblin Drill Ram Rider
Fireball
Archers Elixir Golem Wizard Royal Hogs Goblin Drill Ram Rider
Poison
Archers Elixir Golem Wizard Royal Hogs Guards Goblin Drill
Lightning
Wizard Ram Rider
Rocket
Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Elixir Golem Guards Goblin Drill Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Elixir Golem Guards

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elixir Golem Royal Hogs Ram Rider
Arrows
Royal Hogs Archers Elixir Golem Goblin Drill Ram Rider
Elixir Golem
Archers Arrows Wizard
Wizard
Elixir Golem Royal Hogs Ram Rider
Royal Hogs
Arrows Archers Wizard Guards
Guards
Royal Hogs Ram Rider
Goblin Drill
Arrows
Ram Rider
Archers Arrows Wizard Guards

Defense Synergies 0 4

Archers
Guards Goblin Drill
Arrows
Elixir Golem
Wizard
Guards
Royal Hogs
Guards
Archers Wizard Goblin Drill
Goblin Drill
Archers Guards
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Goblin Drill Ram Rider
Ram Rider Archers Goblin Drill
Guards Goblin Drill Ram Rider
Arrows
Arrows Archers Guards
Ram Rider Archers Arrows Wizard
Arrows Ram Rider
Goblin Drill
Guards Archers
Archers Guards Arrows Wizard Goblin Drill Ram Rider
Arrows Archers Wizard Ram Rider
Goblin Drill Wizard Guards Ram Rider
Wizard Arrows Guards Goblin Drill
Goblin Drill Ram Rider
Goblin Drill Ram Rider
Wizard Arrows Goblin Drill
Arrows Archers Wizard Guards Goblin Drill Ram Rider
Arrows Wizard Goblin Drill Archers Guards Ram Rider
Goblin Drill Ram Rider
Wizard Archers Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers
Archers Arrows Wizard
Guards Ram Rider
Guards Ram Rider
Guards Goblin Drill Ram Rider
Arrows Wizard Archers Ram Rider
Guards Archers Ram Rider
Guards Goblin Drill
Guards
Arrows Guards
Wizard Guards Ram Rider
Wizard Archers
Guards Archers Goblin Drill
Arrows Archers Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Goblin Drill
Arrows Ram Rider
Arrows Goblin Drill
Arrows Guards
Wizard Arrows
Arrows Wizard Ram Rider
Archers Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Guards
Arrows Wizard Ram Rider
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard Goblin Drill
Arrows Wizard
Arrows
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Goblin Drill
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows
Archers Arrows Wizard
Wizard Guards
Arrows Wizard
Arrows
Arrows Wizard
Archers Guards
Archers Arrows Wizard Ram Rider
Arrows
Wizard
Arrows Wizard
Arrows
Guards
Wizard

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