My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Minion Horde Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Elixir Golem Goblin Hut Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elixir Golem
Giant Snowball
Archers Minion Horde Goblin Hut Witch
Zap
Archers Firecracker Minion Horde Goblin Hut Witch
Barbarian Barrel
Archers Firecracker Elixir Golem Goblin Hut Witch
The Log
Archers Firecracker Elixir Golem Goblin Hut Witch
Earthquake
Archers Firecracker Elixir Golem Goblin Hut Witch
Arrows
Archers Firecracker Minion Horde Goblin Hut Witch
Royal Delivery
Archers Firecracker Minion Horde Elixir Golem Goblin Hut Witch
Fireball
Archers Firecracker Minion Horde Elixir Golem Goblin Hut Witch
Poison
Archers Firecracker Minion Horde Elixir Golem Goblin Hut Witch
Lightning
Goblin Hut Witch
Rocket
Minion Horde Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Elixir Golem Minion Horde Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Elixir Golem

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elixir Golem Goblin Hut Mega Knight
Arrows
Archers Elixir Golem Mega Knight
Firecracker
Elixir Golem Goblin Hut Mega Knight
Minion Horde
Mega Knight
Elixir Golem
Firecracker Archers Arrows Goblin Hut Witch
Goblin Hut
Archers Firecracker Elixir Golem Mega Knight
Witch
Elixir Golem Mega Knight
Mega Knight
Minion Horde Archers Arrows Firecracker Goblin Hut Witch

Defense Synergies 1 8

Archers
Firecracker Goblin Hut Witch Mega Knight
Arrows
Mega Knight Goblin Hut
Firecracker
Archers Goblin Hut Mega Knight
Minion Horde
Elixir Golem
Goblin Hut
Archers Arrows Firecracker
Witch
Archers Mega Knight
Mega Knight
Arrows Archers Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Goblin Hut
Minion Horde Firecracker Goblin Hut Witch Mega Knight
Minion Horde Goblin Hut Witch Mega Knight Archers
Minion Horde Goblin Hut Witch Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Archers Firecracker Mega Knight
Minion Horde Archers Arrows Firecracker Goblin Hut Witch
Arrows Mega Knight
Minion Horde Witch Goblin Hut
Archers Firecracker Minion Horde Mega Knight
Archers Minion Horde Witch Arrows Firecracker Goblin Hut Mega Knight
Arrows Minion Horde Archers Firecracker Goblin Hut Witch
Minion Horde Goblin Hut Mega Knight Witch
Mega Knight Arrows Firecracker Minion Horde Goblin Hut Witch
Minion Horde Goblin Hut Mega Knight
Minion Horde Goblin Hut Mega Knight
Minion Horde Mega Knight Arrows Firecracker Goblin Hut Witch
Arrows Mega Knight Archers Firecracker Minion Horde Goblin Hut Witch
Arrows Witch Archers Firecracker Goblin Hut Mega Knight
Goblin Hut
Mega Knight Archers Arrows Firecracker Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Goblin Hut Witch
Archers Arrows Firecracker Mega Knight
Mega Knight Minion Horde Goblin Hut Witch
Mega Knight Minion Horde
Minion Horde Goblin Hut Witch Mega Knight
Arrows Firecracker Archers Minion Horde Goblin Hut Witch
Archers Minion Horde Goblin Hut Witch
Mega Knight Minion Horde
Minion Horde Mega Knight Firecracker Goblin Hut Witch
Witch Minion Horde Goblin Hut
Mega Knight Minion Horde Goblin Hut Witch
Mega Knight Arrows
Mega Knight Minion Horde Witch
Archers Firecracker Minion Horde Witch Mega Knight
Goblin Hut Witch Archers Firecracker Minion Horde
Arrows Mega Knight Archers Firecracker Minion Horde Goblin Hut Witch
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Minion Horde Goblin Hut
Arrows Firecracker
Arrows Firecracker Minion Horde Mega Knight
Arrows Firecracker Minion Horde Witch
Archers Arrows Firecracker Minion Horde Witch
Arrows Firecracker
Arrows Firecracker
Minion Horde
Firecracker Arrows Minion Horde
Archers Arrows Firecracker
Firecracker Goblin Hut
Arrows Firecracker Minion Horde
Arrows Firecracker Goblin Hut
Arrows Firecracker Minion Horde Goblin Hut Witch
Arrows Firecracker Minion Horde Goblin Hut Mega Knight
Arrows
Minion Horde
Archers Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Firecracker Witch Mega Knight
Minion Horde Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Archers Arrows Firecracker Minion Horde Witch
Firecracker Minion Horde Goblin Hut Witch
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Firecracker Minion Horde
Minion Horde Mega Knight
Arrows Firecracker
Minion Horde Archers Goblin Hut Witch
Archers Arrows Firecracker Witch
Arrows
Firecracker Minion Horde Mega Knight
Arrows Firecracker
Arrows
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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