My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Fisherman
Giant Snowball
Archers Goblin Gang Royal Recruits Fisherman Little Prince
Zap
Archers Goblin Gang Fisherman Little Prince
Barbarian Barrel
Archers Goblin Gang Royal Recruits Little Prince
The Log
Archers Goblin Gang Royal Recruits Fisherman Little Prince
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Royal Recruits Little Prince
Royal Delivery
Archers Goblin Gang Royal Recruits Fisherman Little Prince
Fireball
Archers Goblin Gang Fisherman Little Prince
Poison
Archers Goblin Gang Royal Recruits Fisherman Little Prince
Lightning
Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Goblin Gang Fisherman Little Prince Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Goblin Gang

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Fisherman
Arrows
Archers
Goblin Gang
Royal Recruits
Royal Recruits
Archers Goblin Gang
Rocket
Rage
Fisherman
Archers
Little Prince

Defense Synergies 0 6

Archers
Goblin Gang Royal Recruits Fisherman
Arrows
Little Prince
Goblin Gang
Archers Royal Recruits Fisherman
Royal Recruits
Archers Goblin Gang
Rocket
Rage
Fisherman
Archers Goblin Gang
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits
Goblin Gang Royal Recruits Fisherman
Goblin Gang Rocket Fisherman Archers Royal Recruits
Royal Recruits Goblin Gang Fisherman
Arrows Royal Recruits Rocket
Arrows Goblin Gang Archers
Rocket Archers Arrows Goblin Gang Little Prince
Rocket Arrows Royal Recruits
Goblin Gang Royal Recruits Fisherman
Goblin Gang Archers Royal Recruits Fisherman Little Prince
Archers Goblin Gang Arrows Royal Recruits Fisherman
Arrows Archers Goblin Gang
Royal Recruits Goblin Gang Rocket
Rocket Arrows Goblin Gang Royal Recruits
Royal Recruits Goblin Gang
Rocket Goblin Gang Royal Recruits Fisherman
Arrows Goblin Gang Royal Recruits Fisherman
Arrows Archers Goblin Gang Royal Recruits Fisherman Little Prince
Arrows Archers Royal Recruits Fisherman Little Prince
Royal Recruits Fisherman
Goblin Gang Royal Recruits Archers Arrows Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Archers Fisherman
Archers Arrows Goblin Gang Rocket Fisherman
Goblin Gang Royal Recruits Rocket Fisherman
Goblin Gang Royal Recruits Rocket Fisherman
Royal Recruits Goblin Gang Fisherman
Arrows Rocket Archers Goblin Gang
Goblin Gang Royal Recruits Rocket Archers
Royal Recruits Fisherman
Royal Recruits Rocket
Royal Recruits Goblin Gang
Royal Recruits
Royal Recruits Rocket Arrows
Royal Recruits Rocket Goblin Gang
Royal Recruits Archers
Goblin Gang Royal Recruits Archers Rocket Fisherman Little Prince
Arrows Archers Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Rocket
Arrows Fisherman
Rocket Arrows
Arrows Royal Recruits Rocket
Rocket Arrows
Arrows Rocket
Archers Arrows
Arrows
Arrows Fisherman
Rocket Goblin Gang Fisherman
Rocket Arrows Royal Recruits Fisherman
Archers Arrows Rocket
Rocket Fisherman
Arrows Rocket Fisherman
Arrows Fisherman
Rocket Arrows
Arrows Royal Recruits Rocket
Arrows Rocket
Rocket Fisherman
Rocket Archers Arrows Fisherman
Rocket Arrows Little Prince
Rocket
Rocket Arrows
Rocket Fisherman
Rocket Arrows Royal Recruits
Arrows Little Prince
Fisherman
Arrows Fisherman
Arrows Fisherman
Rocket Arrows Fisherman
Archers Arrows Little Prince
Rocket
Arrows Rocket
Rocket Arrows
Rocket Arrows
Archers Goblin Gang Royal Recruits Rocket
Rocket Archers Arrows
Arrows
Goblin Gang Rocket
Arrows
Rocket Arrows
Royal Recruits
Goblin Gang Royal Recruits Rocket
Rocket
Royal Recruits Rocket Little Prince
Rocket

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