My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel P.E.K.K.A Electro Wizard Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel P.E.K.K.A Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Barrel Ram Rider Skeleton King
Giant Snowball
Archers Goblin Gang Skeleton Barrel Ram Rider Skeleton King
Zap
Archers Goblin Gang Skeleton Barrel Ram Rider Skeleton King
Barbarian Barrel
Archers Goblin Gang Skeleton Barrel Electro Wizard Skeleton King
The Log
Archers Goblin Gang Skeleton Barrel Ram Rider Skeleton King
Earthquake
Archers Goblin Gang Skeleton King
Arrows
Archers Goblin Gang Skeleton Barrel Skeleton King
Royal Delivery
Archers Goblin Gang Skeleton Barrel P.E.K.K.A Electro Wizard Ram Rider Skeleton King
Fireball
Archers Goblin Gang Skeleton Barrel Electro Wizard Ram Rider Skeleton King
Poison
Archers Goblin Gang Skeleton Barrel Electro Wizard Skeleton King
Lightning
Electro Wizard Ram Rider Skeleton King
Rocket
Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Skeleton Barrel Electro Wizard Skeleton King Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Skeleton Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Skeleton Barrel P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Archers Skeleton Barrel Ram Rider
Goblin Gang
Skeleton Barrel P.E.K.K.A Skeleton King
Skeleton Barrel
Skeleton King Archers Arrows Goblin Gang Ram Rider
P.E.K.K.A
Arrows Electro Wizard Archers Goblin Gang Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider
Ram Rider
Archers Arrows Skeleton Barrel P.E.K.K.A Electro Wizard
Skeleton King
Skeleton Barrel Goblin Gang

Defense Synergies 0 9

Archers
Goblin Gang P.E.K.K.A Electro Wizard Skeleton King
Arrows
P.E.K.K.A
Goblin Gang
Archers P.E.K.K.A Electro Wizard
Skeleton Barrel
P.E.K.K.A
Archers Arrows Goblin Gang Electro Wizard
Electro Wizard
Archers Goblin Gang P.E.K.K.A Ram Rider
Ram Rider
Electro Wizard
Skeleton King
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Wizard Ram Rider
P.E.K.K.A Goblin Gang Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Archers Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Ram Rider Skeleton King
Arrows P.E.K.K.A
Arrows Goblin Gang Archers Electro Wizard
Electro Wizard Ram Rider Archers Arrows Goblin Gang
Arrows Skeleton Barrel P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Archers Electro Wizard
Archers Goblin Gang Electro Wizard Arrows Ram Rider Skeleton King
Arrows Archers Goblin Gang Electro Wizard Ram Rider
P.E.K.K.A Goblin Gang Electro Wizard Ram Rider
Arrows Goblin Gang P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A Goblin Gang Electro Wizard Ram Rider Skeleton King
Goblin Gang P.E.K.K.A Electro Wizard Ram Rider
Arrows Goblin Gang P.E.K.K.A Electro Wizard
Arrows Archers Goblin Gang Electro Wizard Ram Rider
Arrows Archers Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Goblin Gang Archers Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Arrows Goblin Gang Skeleton Barrel
Goblin Gang P.E.K.K.A Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Goblin Gang Ram Rider
Arrows Archers Goblin Gang Skeleton Barrel Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Archers Electro Wizard Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Goblin Gang Ram Rider Skeleton King
Archers
Goblin Gang Electro Wizard Archers P.E.K.K.A Skeleton King
Arrows Archers P.E.K.K.A Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Electro Wizard Ram Rider
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Ram Rider
Archers Arrows
Arrows Skeleton Barrel Ram Rider
Arrows Skeleton Barrel Ram Rider
Goblin Gang Electro Wizard
Arrows Skeleton Barrel Electro Wizard Ram Rider
Archers Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Archers Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Electro Wizard Ram Rider
Arrows Skeleton Barrel Ram Rider
Arrows Skeleton Barrel
Archers Arrows Electro Wizard
Electro Wizard Skeleton Barrel
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Skeleton Barrel Electro Wizard Archers Goblin Gang
Archers Arrows Electro Wizard Ram Rider
Arrows
Goblin Gang Electro Wizard
Arrows Skeleton Barrel Skeleton King
Arrows
P.E.K.K.A
Goblin Gang Electro Wizard Skeleton King
Electro Wizard
Skeleton Barrel Electro Wizard
P.E.K.K.A

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