My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde
Giant Snowball
Archers Minion Horde Witch
Zap
Archers Minion Horde Witch
Barbarian Barrel
Archers Valkyrie Witch
The Log
Archers Witch
Earthquake
Archers Witch
Arrows
Archers Minion Horde Witch
Royal Delivery
Archers Minion Horde Valkyrie Witch P.E.K.K.A
Fireball
Archers Minion Horde Witch
Poison
Archers Minion Horde Witch
Lightning
Valkyrie Witch
Rocket
Minion Horde Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Valkyrie Freeze Minion Horde Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Arrows Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Freeze
Minion Horde
Rage Freeze
Valkyrie
Archers Witch P.E.K.K.A
Rage
Minion Horde Witch
Freeze
Arrows Minion Horde
Witch
Rage Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Archers Valkyrie Witch

Defense Synergies 1 8

Archers
Valkyrie Witch P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Minion Horde
Freeze
Valkyrie
Archers Arrows Freeze Witch P.E.K.K.A
Rage
Freeze
Minion Horde Valkyrie
Witch
Archers Valkyrie
P.E.K.K.A
Archers Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde P.E.K.K.A Valkyrie Witch
Minion Horde Witch P.E.K.K.A Archers Valkyrie Freeze
Minion Horde Witch P.E.K.K.A Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Freeze Archers Valkyrie
Minion Horde Archers Arrows Freeze Witch
Arrows Valkyrie P.E.K.K.A
Minion Horde Witch P.E.K.K.A
Archers Minion Horde Valkyrie
Archers Minion Horde Valkyrie Witch Arrows Freeze
Arrows Minion Horde Archers Witch
Minion Horde P.E.K.K.A Valkyrie Freeze Witch
Valkyrie Arrows Minion Horde Freeze Witch P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Freeze P.E.K.K.A
Minion Horde Arrows Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Archers Minion Horde Witch
Arrows Valkyrie Freeze Witch Archers
P.E.K.K.A
Valkyrie Archers Arrows Minion Horde Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch P.E.K.K.A
Archers Arrows Valkyrie
P.E.K.K.A Minion Horde Valkyrie Witch
Valkyrie P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie Witch
Arrows Archers Minion Horde Freeze Witch
P.E.K.K.A Archers Minion Horde Valkyrie Witch
P.E.K.K.A Minion Horde Valkyrie
Minion Horde Freeze P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Minion Horde Valkyrie Witch
Archers Minion Horde Valkyrie Witch
Witch Archers Minion Horde Valkyrie Freeze P.E.K.K.A
Arrows Valkyrie Archers Minion Horde Freeze Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Freeze
Arrows
Arrows Minion Horde
Arrows Valkyrie Freeze
Arrows Minion Horde Valkyrie
Arrows Minion Horde Freeze Witch
Archers Arrows Minion Horde Witch
Arrows Freeze
Arrows
Minion Horde
Arrows Minion Horde Valkyrie
Archers Arrows
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Witch
Arrows Minion Horde
Arrows Freeze
Minion Horde
Archers Arrows
Arrows Valkyrie Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Freeze Valkyrie Witch
Minion Horde Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Minion Horde Witch
Minion Horde Freeze Witch
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Freeze
P.E.K.K.A Minion Horde
Arrows
Minion Horde Archers Freeze Witch
Archers Arrows Witch
Freeze
Arrows
Minion Horde Valkyrie
Arrows
Arrows
Minion Horde P.E.K.K.A
Minion Horde Freeze Witch
Witch
Freeze Witch
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: