My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Executioner Electro Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Executioner Electro Wizard Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Ram Rider
Giant Snowball
Archers Ram Rider Little Prince
Zap
Archers Inferno Tower Dark Prince Ram Rider Little Prince
Barbarian Barrel
Archers Inferno Tower Dark Prince Executioner Electro Wizard Little Prince
The Log
Archers Dark Prince Ram Rider Little Prince
Earthquake
Archers Inferno Tower
Arrows
Archers Little Prince
Royal Delivery
Archers Dark Prince Executioner Electro Wizard Ram Rider Little Prince
Fireball
Archers Inferno Tower Executioner Electro Wizard Ram Rider Little Prince
Poison
Archers Inferno Tower Executioner Electro Wizard Little Prince
Lightning
Inferno Tower Dark Prince Executioner Electro Wizard Ram Rider Little Prince
Rocket
Inferno Tower Executioner Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Dark Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Little Prince Dark Prince Electro Wizard Inferno Tower Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Little Prince Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Dark Prince Ram Rider
Arrows
Archers Dark Prince Ram Rider
Inferno Tower
Dark Prince
Archers Arrows Executioner Electro Wizard Ram Rider Little Prince
Executioner
Dark Prince
Electro Wizard
Dark Prince Ram Rider
Ram Rider
Archers Arrows Dark Prince Electro Wizard
Little Prince
Dark Prince

Defense Synergies 1 12

Archers
Inferno Tower Dark Prince Electro Wizard
Arrows
Inferno Tower Dark Prince Little Prince
Inferno Tower
Electro Wizard Archers Arrows Dark Prince
Dark Prince
Archers Arrows Inferno Tower Executioner Electro Wizard Little Prince
Executioner
Dark Prince
Electro Wizard
Inferno Tower Archers Dark Prince Ram Rider Little Prince
Ram Rider
Electro Wizard
Little Prince
Arrows Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner Electro Wizard Ram Rider
Inferno Tower Dark Prince Executioner Electro Wizard Ram Rider
Inferno Tower Ram Rider Archers Dark Prince Executioner Electro Wizard
Inferno Tower Dark Prince Electro Wizard Ram Rider
Arrows Dark Prince
Arrows Archers Dark Prince Executioner Electro Wizard
Inferno Tower Electro Wizard Ram Rider Archers Arrows Executioner Little Prince
Arrows Inferno Tower Electro Wizard Ram Rider
Inferno Tower
Archers Inferno Tower Dark Prince Electro Wizard Little Prince
Archers Executioner Electro Wizard Arrows Dark Prince Ram Rider
Arrows Inferno Tower Executioner Archers Electro Wizard Ram Rider
Inferno Tower Dark Prince Electro Wizard Ram Rider
Executioner Arrows Dark Prince Electro Wizard
Inferno Tower Electro Wizard Ram Rider
Inferno Tower Electro Wizard Ram Rider
Arrows Inferno Tower Dark Prince Executioner Electro Wizard
Arrows Archers Dark Prince Executioner Electro Wizard Ram Rider Little Prince
Arrows Executioner Archers Dark Prince Electro Wizard Ram Rider Little Prince
Inferno Tower Electro Wizard Ram Rider
Dark Prince Archers Arrows Executioner Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Dark Prince Electro Wizard
Electro Wizard Archers Arrows Executioner
Inferno Tower Dark Prince Electro Wizard Ram Rider
Dark Prince Inferno Tower Electro Wizard Ram Rider
Inferno Tower Dark Prince Executioner Ram Rider
Arrows Executioner Archers Electro Wizard Ram Rider
Dark Prince Archers Inferno Tower Electro Wizard Ram Rider
Inferno Tower Dark Prince
Electro Wizard Inferno Tower Dark Prince
Inferno Tower
Inferno Tower Dark Prince
Arrows Dark Prince Electro Wizard
Dark Prince Inferno Tower Executioner Ram Rider
Archers Executioner
Inferno Tower Electro Wizard Archers Dark Prince Executioner Little Prince
Arrows Executioner Archers Inferno Tower Dark Prince Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Electro Wizard Ram Rider
Arrows
Arrows Dark Prince
Executioner Arrows Dark Prince
Arrows Executioner Ram Rider
Archers Arrows Executioner
Arrows Executioner Ram Rider
Arrows Ram Rider
Electro Wizard
Arrows Dark Prince Electro Wizard Ram Rider
Archers Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Archers Arrows Dark Prince Executioner Electro Wizard
Arrows Little Prince
Arrows
Arrows
Arrows Dark Prince Executioner Little Prince
Arrows Executioner Electro Wizard Ram Rider
Arrows Ram Rider
Arrows
Archers Arrows Executioner Electro Wizard Little Prince
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Archers Dark Prince
Archers Arrows Executioner Electro Wizard Ram Rider
Arrows
Dark Prince Executioner Electro Wizard
Arrows Executioner
Arrows
Dark Prince Executioner
Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner Electro Wizard Little Prince

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