My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon
Zap
Archers Cannon
Barbarian Barrel
Archers Knight Cannon Bomb Tower
The Log
Archers Cannon
Earthquake
Archers Cannon Bomb Tower
Arrows
Archers
Royal Delivery
Archers Knight
Fireball
Archers Cannon Bomb Tower
Poison
Archers Cannon Bomb Tower
Lightning
Knight Cannon Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Arrows Knight Cannon Bomb Tower Poison Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Arrows Knight

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Barbarian Barrel
Arrows
Archers Knight Lightning
Knight
Archers Arrows Barbarian Barrel Poison
Cannon
Bomb Tower
Barbarian Barrel
Archers Knight
Poison
Knight
Lightning
Arrows

Defense Synergies 5 12

Archers
Knight Barbarian Barrel Cannon Bomb Tower
Arrows
Knight Cannon Bomb Tower Barbarian Barrel Lightning
Knight
Archers Cannon Bomb Tower Arrows Barbarian Barrel Poison
Cannon
Knight Archers Arrows Barbarian Barrel Poison
Bomb Tower
Knight Barbarian Barrel Archers Arrows
Barbarian Barrel
Archers Bomb Tower Arrows Knight Cannon Poison
Poison
Knight Cannon Barbarian Barrel
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Barbarian Barrel
Bomb Tower Knight Cannon
Cannon Bomb Tower Archers Knight Lightning
Cannon Bomb Tower Knight
Lightning Arrows Bomb Tower Barbarian Barrel Poison
Arrows Barbarian Barrel Archers Cannon Bomb Tower
Lightning Archers Arrows Cannon Bomb Tower Poison
Lightning Arrows Cannon Bomb Tower Barbarian Barrel Poison
Cannon Bomb Tower
Knight Archers Cannon Barbarian Barrel
Archers Poison Arrows Knight Cannon Bomb Tower Barbarian Barrel
Arrows Archers Poison
Cannon Bomb Tower Knight Lightning
Bomb Tower Arrows Cannon Barbarian Barrel Poison
Knight Cannon Bomb Tower
Bomb Tower Cannon Lightning
Bomb Tower Arrows Knight Cannon Poison
Arrows Cannon Bomb Tower Archers Knight Barbarian Barrel
Arrows Bomb Tower Barbarian Barrel Poison Archers Knight Cannon
Cannon Bomb Tower
Archers Arrows Knight Cannon Bomb Tower Barbarian Barrel Poison
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Barbarian Barrel
Poison Archers Arrows Knight Bomb Tower Barbarian Barrel Lightning
Knight Bomb Tower Lightning
Lightning Knight Barbarian Barrel
Knight Cannon
Arrows Poison Archers Bomb Tower
Archers Knight Bomb Tower Lightning
Knight Bomb Tower
Lightning Knight Bomb Tower Barbarian Barrel Poison
Cannon
Knight Bomb Tower
Lightning Arrows Poison
Lightning Knight Cannon Bomb Tower
Archers Cannon Bomb Tower
Archers Knight Bomb Tower Barbarian Barrel Poison Lightning
Arrows Poison Archers Cannon Bomb Tower Barbarian Barrel
Arrows Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Knight Barbarian Barrel
Arrows Poison Barbarian Barrel
Lightning Arrows Barbarian Barrel Poison
Lightning Arrows Knight Barbarian Barrel Poison
Poison Arrows Barbarian Barrel
Arrows Poison
Archers Arrows Poison
Arrows Poison Barbarian Barrel Lightning
Arrows Poison Lightning
Lightning Poison
Poison Lightning Arrows Knight Barbarian Barrel
Poison Lightning Archers Arrows
Poison Lightning Knight Barbarian Barrel
Lightning Arrows Barbarian Barrel Poison
Lightning Arrows Barbarian Barrel Poison
Lightning Arrows Barbarian Barrel Poison
Lightning Arrows Barbarian Barrel Poison
Lightning Arrows Barbarian Barrel Poison
Lightning
Lightning Archers Arrows Barbarian Barrel Poison
Lightning Arrows Barbarian Barrel Poison
Lightning Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Barbarian Barrel Poison
Arrows Poison Barbarian Barrel
Arrows Poison Barbarian Barrel Lightning
Lightning Arrows Poison
Poison Lightning Arrows Barbarian Barrel
Poison Lightning Archers Arrows
Lightning Poison
Lightning
Poison Lightning Arrows
Lightning Arrows Poison
Arrows Poison Lightning
Lightning Archers Barbarian Barrel
Poison Lightning Archers Arrows
Arrows Barbarian Barrel
Poison Lightning Knight
Arrows Poison Lightning
Lightning Arrows Poison
Poison Lightning
Poison Lightning
Poison Lightning Barbarian Barrel
Lightning

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