My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel
Giant Snowball
Archers Cannon Hog Rider Goblin Barrel
Zap
Archers Cannon Goblin Barrel
Barbarian Barrel
Archers Knight Cannon Valkyrie Goblin Barrel
The Log
Archers Cannon Hog Rider Goblin Barrel
Earthquake
Archers Cannon Hog Rider Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Knight Valkyrie Hog Rider Goblin Barrel
Fireball
Archers Cannon Hog Rider Goblin Barrel
Poison
Archers Cannon
Lightning
Knight Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Cannon Goblin Barrel Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Hog Rider
Arrows
Hog Rider Archers Knight Goblin Barrel
Knight
Archers Hog Rider Goblin Barrel Arrows The Log
Cannon
Valkyrie
Archers Hog Rider Goblin Barrel
Hog Rider
Arrows Knight Valkyrie The Log Archers Goblin Barrel
Goblin Barrel
Knight Valkyrie Arrows Hog Rider
The Log
Hog Rider Knight

Defense Synergies 4 8

Archers
Knight Valkyrie Cannon The Log
Arrows
Knight Cannon Valkyrie
Knight
Archers Cannon Arrows The Log
Cannon
Knight The Log Archers Arrows Valkyrie
Valkyrie
Archers Arrows Cannon The Log
Hog Rider
Goblin Barrel
The Log
Cannon Archers Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie The Log
Knight Cannon Valkyrie The Log
Cannon Archers Knight Valkyrie
Cannon Knight Valkyrie
Arrows Valkyrie The Log
Arrows The Log Archers Cannon Valkyrie
Archers Arrows Cannon
Arrows Cannon Valkyrie The Log
Cannon
Knight Archers Cannon Valkyrie
Archers Valkyrie Arrows Knight Cannon The Log
Arrows Archers
Cannon Knight Valkyrie The Log
Valkyrie Arrows Cannon The Log
Knight Cannon
Cannon The Log
Arrows Knight Cannon Valkyrie
Arrows Cannon Valkyrie Archers Knight The Log
Arrows Valkyrie The Log Archers Knight Cannon
Cannon
Valkyrie Archers Arrows Knight Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers
Archers Arrows Knight Valkyrie The Log
Knight Valkyrie The Log
Valkyrie Knight The Log
Knight Cannon Valkyrie
Arrows Archers
Archers Knight Valkyrie
Knight Valkyrie
Knight Valkyrie The Log
Cannon
Knight Valkyrie
Arrows Valkyrie The Log
Knight Cannon Valkyrie
Archers Cannon Valkyrie
Archers Knight Valkyrie The Log
Arrows Valkyrie Archers Cannon The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Knight Valkyrie The Log
Arrows Valkyrie The Log
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log
Arrows Knight Valkyrie The Log
Archers Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Arrows The Log
Arrows
Arrows The Log
Archers
Archers Arrows
Arrows The Log
Knight Valkyrie
Arrows The Log
Arrows
The Log
The Log

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