My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Dart Goblin Witch Balloon
Zap
Archers Dart Goblin Witch Balloon
Barbarian Barrel
Archers Knight Tesla Dart Goblin Witch
The Log
Archers Dart Goblin Witch
Earthquake
Archers Tesla Witch
Arrows
Archers Dart Goblin Witch
Royal Delivery
Archers Knight Dart Goblin Witch Balloon
Fireball
Archers Tesla Dart Goblin Witch Balloon
Poison
Archers Dart Goblin Witch Balloon
Lightning
Knight Tesla Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Dart Goblin Tesla Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon
Arrows
Balloon Archers Knight
Knight
Archers Dart Goblin Balloon Arrows Witch The Log
Tesla
Dart Goblin
Knight Balloon The Log
Witch
Knight
Balloon
Arrows Knight Archers Dart Goblin The Log
The Log
Knight Dart Goblin Balloon

Defense Synergies 4 11

Archers
Knight Tesla Dart Goblin Witch The Log
Arrows
Knight Tesla
Knight
Archers Tesla Dart Goblin Arrows Witch The Log
Tesla
Knight The Log Archers Arrows Dart Goblin
Dart Goblin
Knight Archers Tesla The Log
Witch
Archers Knight The Log
Balloon
The Log
Tesla Archers Knight Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin The Log
Knight Tesla Dart Goblin Witch The Log
Tesla Witch Archers Knight Dart Goblin
Tesla Witch Knight Dart Goblin
Arrows The Log
Arrows The Log Archers Tesla Dart Goblin
Tesla Dart Goblin Archers Arrows Witch
Arrows Tesla Dart Goblin The Log
Tesla Witch
Knight Archers Tesla Dart Goblin
Archers Dart Goblin Witch Arrows Knight Tesla The Log
Arrows Tesla Archers Dart Goblin Witch
Tesla Knight Witch The Log
Arrows Tesla Dart Goblin Witch The Log
Knight Tesla
Tesla The Log
Tesla Arrows Knight Witch
Arrows Tesla Archers Knight Dart Goblin Witch The Log
Arrows Witch The Log Archers Knight Tesla Dart Goblin
Tesla Dart Goblin
Archers Arrows Knight Tesla Dart Goblin Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Witch
Archers Arrows Knight Tesla The Log
Knight Witch The Log
Knight Tesla The Log
Knight Tesla Witch
Arrows Archers Tesla Dart Goblin Witch
Archers Knight Tesla Dart Goblin Witch
Knight Tesla
Knight Witch The Log
Witch Tesla Dart Goblin
Knight Tesla Dart Goblin Witch
Arrows The Log
Knight Tesla Witch
Archers Tesla Dart Goblin Witch
Tesla Witch Archers Knight Dart Goblin The Log
Arrows Archers Tesla Dart Goblin Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin Witch
Archers Arrows Dart Goblin Witch The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Arrows Knight Dart Goblin The Log
Archers Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch The Log
Arrows Dart Goblin The Log
Arrows
Archers Arrows Dart Goblin The Log
Arrows Dart Goblin Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Dart Goblin Witch
Arrows Witch The Log
Arrows Dart Goblin The Log
Archers Arrows Dart Goblin Witch
Dart Goblin Witch
Arrows Dart Goblin The Log
Arrows
Arrows The Log
Archers Dart Goblin Witch
Archers Arrows Dart Goblin Witch
Arrows The Log
Knight Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: