My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard P.E.K.K.A Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Archers
Zap
Archers Bandit
Barbarian Barrel
Archers Knight Wizard Ice Wizard Bandit Electro Wizard
The Log
Archers Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Wizard P.E.K.K.A Ice Wizard Bandit Electro Wizard
Fireball
Archers Wizard Ice Wizard Bandit Electro Wizard
Poison
Archers Wizard Ice Wizard Electro Wizard
Lightning
Knight Wizard Ice Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Ice Wizard Bandit Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows P.E.K.K.A Bandit
Arrows
P.E.K.K.A Archers Knight Bandit
Knight
Archers Arrows Wizard Ice Wizard Electro Wizard
Wizard
Knight P.E.K.K.A Bandit
P.E.K.K.A
Arrows Electro Wizard Archers Wizard Ice Wizard
Ice Wizard
Knight P.E.K.K.A Bandit
Bandit
Archers Arrows Wizard Ice Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Knight Bandit

Defense Synergies 3 17

Archers
Knight P.E.K.K.A Ice Wizard Bandit Electro Wizard
Arrows
Knight P.E.K.K.A Ice Wizard Bandit
Knight
Archers Ice Wizard Electro Wizard Arrows Wizard
Wizard
Knight P.E.K.K.A Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Archers Arrows Wizard Ice Wizard Electro Wizard
Ice Wizard
Knight Archers Arrows Wizard P.E.K.K.A Bandit
Bandit
Archers Arrows Wizard Ice Wizard Electro Wizard
Electro Wizard
Knight Archers Wizard P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard
P.E.K.K.A Knight Ice Wizard Bandit Electro Wizard
P.E.K.K.A Archers Knight Ice Wizard Bandit Electro Wizard
P.E.K.K.A Knight Ice Wizard Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Archers Ice Wizard Bandit Electro Wizard
Electro Wizard Archers Arrows Wizard Ice Wizard
Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Ice Wizard
Knight Archers Ice Wizard Bandit Electro Wizard
Archers Ice Wizard Electro Wizard Arrows Knight Wizard Bandit
Arrows Archers Wizard Ice Wizard Electro Wizard
P.E.K.K.A Knight Wizard Ice Wizard Bandit Electro Wizard
Wizard Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Wizard Arrows Knight P.E.K.K.A Electro Wizard
Arrows Archers Knight Wizard Ice Wizard Bandit Electro Wizard
Arrows Wizard Archers Knight Ice Wizard Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Archers Arrows Knight P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Archers Arrows Knight Wizard
P.E.K.K.A Bandit Knight Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight Bandit
Arrows Wizard Archers Ice Wizard Electro Wizard
P.E.K.K.A Archers Knight Ice Wizard Bandit Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Knight Wizard Bandit
Wizard Archers
Electro Wizard Archers Knight P.E.K.K.A
Arrows Archers Wizard P.E.K.K.A Ice Wizard Electro Wizard
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Ice Wizard Bandit Electro Wizard
Arrows Bandit
Arrows Knight
Wizard Arrows
Arrows Wizard Ice Wizard
Archers Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard Bandit
Electro Wizard
Arrows Knight Wizard Bandit Electro Wizard
Archers Arrows Wizard
Knight Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Archers Arrows Wizard Bandit Electro Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Ice Wizard
Arrows Wizard Ice Wizard Bandit Electro Wizard
Arrows Wizard Bandit
Arrows Bandit
Archers Arrows Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Archers Bandit
Archers Arrows Wizard Ice Wizard Electro Wizard
Arrows
Knight Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Electro Wizard
Electro Wizard
Bandit Electro Wizard
P.E.K.K.A
Wizard

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