My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Mighty Miner
Giant Snowball
Archers Minions Hog Rider Lumberjack Mighty Miner
Zap
Archers Minions Mighty Miner
Barbarian Barrel
Archers Tesla Lumberjack
The Log
Archers Hog Rider Lumberjack
Earthquake
Archers Tesla Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Hog Rider Lumberjack
Fireball
Archers Minions Tesla Hog Rider Lumberjack Mighty Miner
Poison
Archers Minions
Lightning
Tesla Lumberjack Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Tesla Fireball Hog Rider Lumberjack Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Lumberjack
Arrows
Fireball Hog Rider Archers Lumberjack Mighty Miner
Minions
Hog Rider Lumberjack
Tesla
Fireball
Arrows Hog Rider
Hog Rider
Arrows Minions Fireball Archers Lumberjack
Lumberjack
Archers Arrows Minions Hog Rider
Mighty Miner
Arrows

Defense Synergies 0 10

Archers
Minions Tesla Lumberjack
Arrows
Tesla Fireball Lumberjack
Minions
Archers Tesla Lumberjack
Tesla
Archers Arrows Minions Fireball
Fireball
Arrows Tesla Lumberjack
Hog Rider
Lumberjack
Archers Arrows Minions Fireball
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball
Lumberjack Minions Tesla
Tesla Lumberjack Archers Minions
Tesla Lumberjack Minions
Arrows Fireball Lumberjack
Arrows Fireball Archers Minions Tesla Lumberjack
Minions Tesla Archers Arrows Fireball
Arrows Tesla Fireball
Tesla Mighty Miner Minions Lumberjack
Archers Tesla Lumberjack
Archers Minions Arrows Tesla Fireball Lumberjack
Arrows Minions Tesla Archers Fireball
Tesla Lumberjack Minions Fireball
Fireball Arrows Minions Tesla Lumberjack
Tesla Lumberjack
Tesla Fireball Lumberjack
Tesla Arrows Minions Fireball Lumberjack
Arrows Tesla Fireball Archers Minions Lumberjack
Arrows Archers Minions Tesla Fireball Lumberjack
Tesla Lumberjack
Archers Arrows Minions Tesla Fireball Lumberjack
Tesla Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Tesla Fireball
Fireball Archers Arrows Tesla Lumberjack
Lumberjack Minions
Lumberjack Tesla Fireball
Tesla Lumberjack Mighty Miner
Arrows Fireball Archers Minions Tesla
Archers Minions Tesla Fireball Lumberjack
Mighty Miner Tesla Lumberjack
Minions Fireball
Tesla
Minions Tesla Lumberjack
Arrows Fireball
Tesla Fireball Lumberjack
Archers Tesla Fireball
Tesla Archers Minions Fireball Lumberjack Mighty Miner
Arrows Minions Archers Tesla Fireball Mighty Miner
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Minions
Archers Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball Lumberjack
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Archers Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Mighty Miner
Arrows Fireball
Archers Minions Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Lumberjack
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: