My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel Guards
Giant Snowball
Archers Minions Goblin Barrel Guards Witch
Zap
Archers Minions Goblin Barrel Guards Witch
Barbarian Barrel
Archers Valkyrie Goblin Barrel Guards Witch
The Log
Archers Goblin Barrel Guards Witch
Earthquake
Archers Goblin Barrel Guards Witch
Arrows
Archers Minions Goblin Barrel Guards Witch
Royal Delivery
Archers Minions Valkyrie Goblin Barrel Guards Witch P.E.K.K.A
Fireball
Archers Minions Goblin Barrel Witch
Poison
Archers Minions Guards Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Goblin Barrel Guards Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Goblin Barrel
Minions
Valkyrie P.E.K.K.A
Valkyrie
Archers Goblin Barrel Minions Witch P.E.K.K.A
Goblin Barrel
Valkyrie Arrows Guards P.E.K.K.A
Guards
Goblin Barrel
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Archers Minions Valkyrie Goblin Barrel Witch

Defense Synergies 2 10

Archers
Valkyrie Minions Guards Witch P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Minions
Valkyrie Archers P.E.K.K.A
Valkyrie
Archers Minions Arrows Witch P.E.K.K.A
Goblin Barrel
Guards
Archers Witch
Witch
Archers Valkyrie Guards
P.E.K.K.A
Archers Arrows Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
P.E.K.K.A Minions Valkyrie Witch
Witch P.E.K.K.A Archers Minions Valkyrie
Witch P.E.K.K.A Minions Valkyrie Guards
Arrows Valkyrie P.E.K.K.A
Arrows Archers Minions Valkyrie Guards
Minions Archers Arrows Witch
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions
Guards Archers Valkyrie
Archers Minions Valkyrie Guards Witch Arrows
Arrows Minions Archers Witch
P.E.K.K.A Minions Valkyrie Guards Witch
Valkyrie Arrows Minions Guards Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Minions Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Archers Minions Guards Witch
Arrows Valkyrie Witch Archers Minions Guards
P.E.K.K.A
Valkyrie Archers Arrows Minions Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Witch P.E.K.K.A
Archers Arrows Valkyrie
Guards P.E.K.K.A Minions Valkyrie Witch
Valkyrie Guards P.E.K.K.A
P.E.K.K.A Valkyrie Guards Witch
Arrows Archers Minions Witch
Guards P.E.K.K.A Archers Minions Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Minions Valkyrie Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Minions Valkyrie Guards Witch
P.E.K.K.A Arrows Valkyrie Guards
P.E.K.K.A Valkyrie Guards Witch
Archers Valkyrie Witch
Guards Witch Archers Minions Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Archers Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Minions Witch
Archers Arrows Witch
Arrows
Arrows
Minions Guards
Arrows Valkyrie
Archers Arrows
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions
Archers Arrows
Arrows Valkyrie Witch
Minions
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Minions Guards Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Archers Minions Guards Witch
Archers Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
P.E.K.K.A
Minions Guards Witch
Witch
Witch
P.E.K.K.A

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