My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Wizard Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel
Giant Snowball
Archers Skeleton Barrel Barbarians
Zap
Archers Skeleton Barrel
Barbarian Barrel
Archers Skeleton Barrel Barbarians Wizard Royal Ghost
The Log
Archers Skeleton Barrel Barbarians
Earthquake
Archers Barbarians
Arrows
Archers Skeleton Barrel
Royal Delivery
Archers Skeleton Barrel Barbarians Wizard Royal Ghost
Fireball
Archers Skeleton Barrel Barbarians Wizard
Poison
Archers Skeleton Barrel Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Rocket Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Barrel Royal Ghost Barbarians Wizard Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Skeleton Barrel Royal Ghost

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Skeleton Barrel Royal Ghost
Arrows
Archers Skeleton Barrel
Skeleton Barrel
Archers Arrows Royal Ghost
Barbarians
Wizard
Royal Ghost
Rocket
Electro Giant
Electro Giant
Rocket
Royal Ghost
Archers Skeleton Barrel Wizard

Defense Synergies 0 2

Archers
Arrows
Barbarians
Skeleton Barrel
Barbarians
Arrows
Wizard
Royal Ghost
Rocket
Electro Giant
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Wizard
Barbarians
Barbarians Rocket Archers
Barbarians
Arrows Barbarians Rocket
Arrows Archers Royal Ghost
Rocket Archers Arrows Wizard
Rocket Arrows Skeleton Barrel Barbarians Electro Giant
Barbarians
Archers Barbarians Royal Ghost
Archers Barbarians Arrows Wizard Electro Giant Royal Ghost
Arrows Archers Wizard
Barbarians Wizard Rocket
Wizard Rocket Arrows Barbarians Royal Ghost
Barbarians
Barbarians Rocket Electro Giant
Barbarians Wizard Arrows
Arrows Archers Barbarians Wizard Royal Ghost
Arrows Wizard Archers Barbarians Royal Ghost
Barbarians
Wizard Royal Ghost Archers Arrows Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Electro Giant Royal Ghost
Archers Arrows Skeleton Barrel Wizard Rocket Royal Ghost
Barbarians Rocket
Rocket Barbarians
Barbarians
Arrows Wizard Rocket Electro Giant Archers Skeleton Barrel
Rocket Archers Barbarians
Barbarians
Rocket Barbarians
Barbarians
Barbarians
Rocket Arrows Barbarians Electro Giant
Barbarians Rocket Wizard
Wizard Archers Barbarians Electro Giant
Barbarians Electro Giant Archers Rocket
Arrows Archers Barbarians Wizard Electro Giant Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Rocket Royal Ghost
Arrows Skeleton Barrel Royal Ghost
Rocket Arrows Skeleton Barrel
Arrows Skeleton Barrel Barbarians Rocket
Wizard Rocket Arrows
Arrows Wizard Electro Giant Skeleton Barrel Rocket
Archers Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Rocket
Rocket Arrows Skeleton Barrel Wizard
Archers Arrows Wizard Rocket
Rocket Skeleton Barrel
Arrows Skeleton Barrel Rocket
Arrows Skeleton Barrel
Rocket Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Rocket
Arrows Rocket
Rocket
Rocket Archers Arrows Skeleton Barrel Wizard
Rocket Arrows Skeleton Barrel Wizard Electro Giant
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows Skeleton Barrel Barbarians
Arrows Electro Giant Wizard
Arrows Skeleton Barrel Wizard Royal Ghost
Arrows Skeleton Barrel Wizard
Rocket Arrows Skeleton Barrel
Archers Arrows Wizard Electro Giant
Rocket Skeleton Barrel Wizard Electro Giant
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Skeleton Barrel Archers Barbarians Rocket
Rocket Archers Arrows Wizard
Arrows
Wizard Rocket
Arrows Skeleton Barrel Wizard
Rocket Arrows Electro Giant
Electro Giant Rocket
Rocket
Skeleton Barrel Rocket Electro Giant Royal Ghost
Wizard Rocket

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