My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Recruits Battle Ram Royal Ghost Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Royal Ghost Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Battle Ram Mighty Miner
Giant Snowball
Archers Royal Recruits Battle Ram Mighty Miner
Zap
Archers Battle Ram Mighty Miner
Barbarian Barrel
Archers Tesla Royal Recruits Battle Ram Royal Ghost
The Log
Archers Royal Recruits Battle Ram
Earthquake
Archers Tesla
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Battle Ram Royal Ghost
Fireball
Archers Tesla Battle Ram Mighty Miner
Poison
Archers Royal Recruits
Lightning
Tesla Battle Ram Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Royal Ghost Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Earthquake Royal Ghost Tesla Battle Ram Mighty Miner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Earthquake Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Battle Ram Royal Ghost
Arrows
Archers Earthquake Battle Ram Mighty Miner
Tesla
Royal Recruits
Archers Battle Ram Royal Ghost
Earthquake
Arrows Battle Ram
Battle Ram
Archers Arrows Royal Recruits Earthquake Royal Ghost
Royal Ghost
Archers Royal Recruits Battle Ram
Mighty Miner
Arrows

Defense Synergies 0 4

Archers
Tesla Royal Recruits
Arrows
Tesla
Tesla
Archers Arrows Earthquake
Royal Recruits
Archers
Earthquake
Tesla
Battle Ram
Royal Ghost
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Royal Recruits
Tesla Royal Recruits
Tesla Archers Royal Recruits
Tesla Royal Recruits
Arrows Royal Recruits Earthquake
Arrows Archers Tesla Earthquake Royal Ghost
Tesla Archers Arrows
Earthquake Arrows Tesla Royal Recruits
Tesla Mighty Miner Royal Recruits
Archers Tesla Royal Recruits Royal Ghost
Archers Arrows Tesla Royal Recruits Earthquake Royal Ghost
Arrows Tesla Archers
Tesla Royal Recruits Earthquake
Arrows Tesla Royal Recruits Earthquake Royal Ghost
Royal Recruits Tesla
Tesla Royal Recruits
Tesla Arrows Royal Recruits
Arrows Tesla Archers Royal Recruits Royal Ghost
Arrows Earthquake Archers Tesla Royal Recruits Royal Ghost
Tesla Royal Recruits
Royal Recruits Royal Ghost Archers Arrows Tesla Earthquake
Tesla Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Tesla Royal Ghost
Archers Arrows Tesla Royal Ghost
Royal Recruits
Royal Recruits Tesla
Royal Recruits Tesla Mighty Miner
Arrows Archers Tesla
Royal Recruits Archers Tesla
Mighty Miner Tesla Royal Recruits
Royal Recruits
Royal Recruits Tesla
Tesla Royal Recruits
Royal Recruits Arrows
Royal Recruits Tesla
Royal Recruits Archers Tesla
Tesla Royal Recruits Archers Mighty Miner
Arrows Archers Tesla Royal Recruits Earthquake Royal Ghost Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Royal Recruits Royal Ghost
Arrows Royal Ghost
Earthquake Arrows
Earthquake Arrows Royal Recruits
Arrows Earthquake
Arrows
Archers Arrows Earthquake
Arrows Earthquake
Arrows
Arrows Royal Recruits Earthquake
Archers Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Royal Recruits
Arrows Earthquake
Archers Arrows Earthquake
Arrows Earthquake
Earthquake
Arrows
Earthquake Arrows Royal Recruits
Arrows Earthquake
Arrows Earthquake Royal Ghost
Arrows
Arrows
Archers Arrows
Arrows Earthquake
Arrows
Mighty Miner
Arrows Earthquake
Earthquake Archers Royal Recruits
Archers Arrows
Arrows
Arrows Earthquake
Arrows
Royal Recruits
Royal Recruits
Royal Recruits Royal Ghost

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