My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Goblin Drill Mighty Miner
Giant Snowball
Archers Skeleton Army Goblin Drill Mighty Miner
Zap
Archers Skeleton Army Goblin Drill Mighty Miner
Barbarian Barrel
Archers Wizard Skeleton Army Goblin Drill
The Log
Archers Skeleton Army Goblin Drill
Earthquake
Archers Skeleton Army Goblin Drill
Arrows
Archers Skeleton Army Goblin Drill
Royal Delivery
Archers Wizard Skeleton Army Goblin Drill P.E.K.K.A
Fireball
Archers Wizard Skeleton Army Goblin Drill Mighty Miner
Poison
Archers Wizard Skeleton Army Goblin Drill
Lightning
Wizard Mighty Miner
Rocket
Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Goblin Drill P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Army Goblin Drill Mighty Miner Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Skeleton Army Goblin Drill

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Goblin Drill Lightning Mighty Miner
Wizard
P.E.K.K.A
Skeleton Army
Goblin Drill
Arrows
Lightning
Arrows
P.E.K.K.A
Arrows Archers Wizard
Mighty Miner
Arrows

Defense Synergies 0 9

Archers
Skeleton Army Goblin Drill P.E.K.K.A
Arrows
Lightning P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A Mighty Miner
Skeleton Army
Archers Wizard Goblin Drill
Goblin Drill
Archers Skeleton Army
Lightning
Arrows
P.E.K.K.A
Archers Arrows Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Skeleton Army P.E.K.K.A Goblin Drill
Skeleton Army P.E.K.K.A Archers Goblin Drill Lightning
Skeleton Army P.E.K.K.A Goblin Drill
Lightning Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Archers
Lightning Archers Arrows Wizard
Lightning Arrows P.E.K.K.A
P.E.K.K.A Mighty Miner Skeleton Army Goblin Drill
Skeleton Army Archers
Archers Skeleton Army Arrows Wizard Goblin Drill
Arrows Archers Wizard
Skeleton Army Goblin Drill P.E.K.K.A Wizard Lightning
Wizard Skeleton Army Arrows Goblin Drill P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Drill
Skeleton Army Goblin Drill Lightning P.E.K.K.A
Wizard Arrows Skeleton Army Goblin Drill P.E.K.K.A
Arrows Archers Wizard Skeleton Army Goblin Drill
Arrows Wizard Goblin Drill Archers
P.E.K.K.A Goblin Drill
Wizard Skeleton Army Archers Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers P.E.K.K.A
Archers Arrows Wizard Lightning
Skeleton Army P.E.K.K.A Lightning
Skeleton Army Lightning P.E.K.K.A
P.E.K.K.A Skeleton Army Goblin Drill Mighty Miner
Arrows Wizard Archers
Skeleton Army P.E.K.K.A Archers Lightning
P.E.K.K.A Mighty Miner Skeleton Army
Lightning P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army Goblin Drill
P.E.K.K.A
Skeleton Army Lightning P.E.K.K.A Arrows
Skeleton Army Lightning P.E.K.K.A Wizard
Wizard Archers Skeleton Army
Skeleton Army Archers Goblin Drill Lightning P.E.K.K.A Mighty Miner
Arrows Archers Wizard P.E.K.K.A Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Goblin Drill
Arrows
Lightning Arrows Goblin Drill
Lightning Arrows
Wizard Arrows
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Lightning Archers Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard Goblin Drill
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Archers Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows Goblin Drill
Arrows Wizard
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Archers Arrows Wizard
Lightning Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A Mighty Miner
Arrows Wizard Lightning
Lightning Archers Skeleton Army
Lightning Archers Arrows Wizard
Arrows
Lightning Wizard
Arrows Wizard Lightning
Lightning Arrows
P.E.K.K.A
Lightning
Lightning
Lightning
P.E.K.K.A
Lightning Wizard

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