My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider Witch
Zap
Archers Witch
Barbarian Barrel
Archers Barbarians Valkyrie Witch
The Log
Archers Barbarians Hog Rider Witch
Earthquake
Archers Barbarians Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Barbarians Valkyrie Hog Rider Witch
Fireball
Archers Barbarians Hog Rider Witch
Poison
Archers Barbarians Witch
Lightning
Valkyrie Witch
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fireball Valkyrie Hog Rider Freeze Barbarians Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Fireball Valkyrie Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Valkyrie
Archers Hog Rider Witch
Hog Rider
Fireball Valkyrie Freeze Archers Barbarians Rocket Witch
Rocket
Hog Rider
Freeze
Hog Rider Fireball
Witch
Valkyrie Hog Rider

Defense Synergies 1 5

Archers
Valkyrie Witch
Barbarians
Fireball
Valkyrie Freeze
Valkyrie
Archers Fireball Freeze Witch
Hog Rider
Rocket
Freeze
Fireball Valkyrie
Witch
Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Valkyrie
Barbarians Valkyrie Witch
Barbarians Rocket Witch Archers Valkyrie Freeze
Barbarians Witch Valkyrie
Barbarians Fireball Valkyrie Rocket
Fireball Freeze Archers Valkyrie
Rocket Archers Fireball Freeze Witch
Rocket Barbarians Fireball Valkyrie
Barbarians Witch
Archers Barbarians Valkyrie
Archers Barbarians Valkyrie Witch Fireball Freeze
Archers Fireball Witch
Barbarians Fireball Valkyrie Rocket Freeze Witch
Fireball Valkyrie Rocket Barbarians Freeze Witch
Barbarians
Barbarians Rocket Fireball Freeze
Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Archers Barbarians Witch
Valkyrie Freeze Witch Archers Barbarians Fireball
Barbarians
Valkyrie Archers Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Fireball Witch
Fireball Archers Valkyrie Rocket
Barbarians Valkyrie Rocket Witch
Valkyrie Rocket Barbarians Fireball
Barbarians Valkyrie Witch
Fireball Rocket Archers Freeze Witch
Rocket Archers Barbarians Fireball Valkyrie Witch
Barbarians Valkyrie
Rocket Freeze Barbarians Fireball Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch
Rocket Barbarians Fireball Valkyrie
Barbarians Rocket Fireball Valkyrie Witch
Archers Barbarians Fireball Valkyrie Witch
Barbarians Witch Archers Fireball Valkyrie Rocket Freeze
Valkyrie Archers Barbarians Fireball Freeze Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket Freeze
Fireball
Rocket Fireball
Barbarians Fireball Valkyrie Rocket Freeze
Fireball Rocket Valkyrie
Fireball Rocket Freeze Witch
Archers Witch
Fireball Freeze
Fireball
Rocket Fireball
Rocket Fireball Valkyrie
Fireball Archers Rocket
Rocket Fireball
Fireball Rocket Freeze
Fireball
Rocket Fireball Witch
Fireball Rocket
Fireball Rocket Freeze
Rocket
Rocket Archers Fireball
Rocket Fireball Valkyrie Witch
Rocket Fireball
Rocket Fireball
Rocket
Rocket Barbarians Fireball
Freeze Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball Rocket
Archers Fireball Witch
Rocket Fireball Freeze Witch
Fireball
Fireball Rocket
Rocket Fireball Freeze
Rocket Fireball
Archers Barbarians Fireball Rocket Freeze Witch
Fireball Rocket Archers Witch
Freeze
Fireball
Fireball Valkyrie Rocket
Fireball
Rocket Fireball
Fireball Rocket Freeze Witch
Fireball Rocket Witch
Fireball Rocket Freeze Witch
Fireball Rocket

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