My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Cannon Goblin Barrel Little Prince
Zap
Archers Cannon Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Archers Cannon Firecracker Goblin Barrel Little Prince
The Log
Archers Cannon Firecracker Goblin Barrel Little Prince
Earthquake
Archers Cannon Firecracker Goblin Barrel
Arrows
Archers Firecracker Goblin Barrel Little Prince
Royal Delivery
Archers Firecracker Goblin Barrel Little Prince
Fireball
Archers Cannon Firecracker Goblin Barrel Little Prince
Poison
Archers Cannon Firecracker Little Prince
Lightning
Cannon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Firecracker Goblin Barrel Little Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Firecracker

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mega Knight
Cannon
Firecracker
Goblin Barrel Mega Knight
Rocket
Goblin Barrel
Firecracker Mega Knight
The Log
Mega Knight Little Prince
Mega Knight
Archers Firecracker Goblin Barrel The Log
Little Prince
The Log

Defense Synergies 2 11

Archers
Cannon Firecracker The Log Mega Knight
Cannon
The Log Archers Firecracker Rocket Little Prince
Firecracker
The Log Archers Cannon Mega Knight
Rocket
Cannon The Log
Goblin Barrel
The Log
Cannon Firecracker Archers Rocket Mega Knight Little Prince
Mega Knight
Archers Firecracker The Log
Little Prince
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker The Log
Cannon Firecracker The Log Mega Knight
Cannon Rocket Mega Knight Archers
Cannon Firecracker Mega Knight
Firecracker Rocket The Log Mega Knight
The Log Archers Cannon Firecracker Mega Knight
Rocket Archers Cannon Firecracker Little Prince
Rocket Cannon The Log Mega Knight
Cannon
Archers Cannon Firecracker Mega Knight Little Prince
Archers Cannon Firecracker The Log Mega Knight
Archers Firecracker
Cannon Mega Knight Rocket The Log
Rocket Mega Knight Cannon Firecracker The Log
Cannon Mega Knight
Rocket Cannon The Log Mega Knight
Mega Knight Cannon Firecracker
Cannon Mega Knight Archers Firecracker The Log Little Prince
The Log Archers Cannon Firecracker Mega Knight Little Prince
Cannon
Mega Knight Archers Cannon Firecracker The Log Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Firecracker Rocket The Log Mega Knight
Mega Knight Rocket The Log
Rocket Mega Knight The Log
Cannon Mega Knight
Firecracker Rocket Archers
Rocket Archers
Mega Knight
Rocket Mega Knight Firecracker The Log
Cannon
Mega Knight
Rocket Mega Knight The Log
Rocket Mega Knight Cannon
Archers Cannon Firecracker Mega Knight
Archers Firecracker Rocket The Log Little Prince
Mega Knight Archers Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log Mega Knight
Firecracker Rocket
Archers Firecracker The Log
The Log Firecracker
The Log Firecracker
Rocket
Firecracker Rocket The Log
Archers Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log Mega Knight
Rocket
Rocket
Rocket Archers Firecracker The Log Mega Knight
Rocket Firecracker The Log Mega Knight Little Prince
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Mega Knight Little Prince
Firecracker The Log
The Log Mega Knight
Rocket Firecracker The Log
Archers Firecracker Little Prince
Rocket Firecracker
Rocket The Log Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker The Log
Archers Rocket
Rocket Archers Firecracker
The Log
Firecracker Rocket Mega Knight
The Log Firecracker
Rocket
Firecracker Mega Knight
Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log Mega Knight Little Prince
Firecracker Rocket Mega Knight

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