My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Dart Goblin Hog Rider
Zap
Archers Dart Goblin
Barbarian Barrel
Archers Dart Goblin Wizard Electro Wizard
The Log
Archers Dart Goblin Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Dart Goblin
Royal Delivery
Archers Dart Goblin Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Archers Dart Goblin Hog Rider Wizard Electro Wizard
Poison
Archers Dart Goblin Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Dart Goblin Hog Rider Freeze Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Dart Goblin Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider P.E.K.K.A
Dart Goblin
Hog Rider P.E.K.K.A The Log
Hog Rider
Freeze The Log Archers Dart Goblin Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Freeze
Hog Rider
P.E.K.K.A
Electro Wizard Archers Dart Goblin Wizard The Log
The Log
Hog Rider Dart Goblin P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 1 14

Archers
Dart Goblin P.E.K.K.A The Log Electro Wizard
Dart Goblin
Archers P.E.K.K.A The Log Electro Wizard
Hog Rider
Wizard
Freeze P.E.K.K.A The Log Electro Wizard
Freeze
Wizard Electro Wizard
P.E.K.K.A
The Log Archers Dart Goblin Wizard Electro Wizard
The Log
P.E.K.K.A Archers Dart Goblin Wizard Electro Wizard
Electro Wizard
Archers Dart Goblin Wizard Freeze P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log Electro Wizard
P.E.K.K.A Dart Goblin The Log Electro Wizard
P.E.K.K.A Archers Dart Goblin Freeze Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A The Log
Freeze The Log Archers Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Archers Wizard Freeze
Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Archers Dart Goblin Electro Wizard
Archers Dart Goblin Electro Wizard Wizard Freeze The Log
Archers Dart Goblin Wizard Electro Wizard
P.E.K.K.A Wizard Freeze The Log Electro Wizard
Wizard Dart Goblin Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Freeze P.E.K.K.A The Log Electro Wizard
Wizard P.E.K.K.A Electro Wizard
Archers Dart Goblin Wizard The Log Electro Wizard
Wizard Freeze The Log Archers Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Wizard Archers Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Wizard The Log
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Wizard Archers Dart Goblin Freeze Electro Wizard
P.E.K.K.A Archers Dart Goblin Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Wizard
Wizard Archers Dart Goblin
Electro Wizard Archers Dart Goblin Freeze P.E.K.K.A The Log
Archers Dart Goblin Wizard Freeze P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin Freeze The Log
Wizard The Log
Wizard Dart Goblin Freeze
Archers Dart Goblin Wizard The Log
The Log Dart Goblin Wizard Freeze
The Log Dart Goblin Wizard
Electro Wizard
Dart Goblin Wizard The Log Electro Wizard
Archers Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin Freeze
Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Freeze
Archers Dart Goblin Wizard The Log Electro Wizard
Dart Goblin Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Wizard
The Log Dart Goblin Wizard Electro Wizard
Wizard The Log
Dart Goblin The Log
Archers Dart Goblin Wizard Electro Wizard
Electro Wizard Dart Goblin Wizard Freeze
Dart Goblin Wizard The Log
Freeze Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Archers Dart Goblin Freeze
Archers Dart Goblin Wizard Electro Wizard
Freeze
The Log
Dart Goblin Wizard Electro Wizard
The Log Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Dart Goblin Freeze The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Freeze The Log Electro Wizard
P.E.K.K.A
Dart Goblin Wizard

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