My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Rune Giant Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Rune Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Drill Cannon Cart
Giant Snowball
Archers Hog Rider Goblin Drill
Zap
Archers Goblin Drill Cannon Cart
Barbarian Barrel
Archers Valkyrie Goblin Drill Cannon Cart
The Log
Archers Mini P.E.K.K.A Hog Rider Goblin Drill Cannon Cart
Earthquake
Archers Hog Rider Goblin Drill
Arrows
Archers Goblin Drill
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Hog Rider Goblin Drill Cannon Cart
Fireball
Archers Hog Rider Goblin Drill Cannon Cart
Poison
Archers Goblin Drill
Lightning
Mini P.E.K.K.A Valkyrie Cannon Cart
Rocket
Valkyrie Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rune Giant Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Earthquake Mini P.E.K.K.A Valkyrie Hog Rider Rune Giant Goblin Drill Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Earthquake Mini P.E.K.K.A Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Hog Rider Rune Giant
Earthquake
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Earthquake Valkyrie Hog Rider Goblin Drill
Valkyrie
Archers Hog Rider Cannon Cart Mini P.E.K.K.A
Hog Rider
Earthquake Valkyrie Archers Mini P.E.K.K.A Cannon Cart
Rune Giant
Archers
Goblin Drill
Mini P.E.K.K.A Cannon Cart
Cannon Cart
Valkyrie Hog Rider Goblin Drill

Defense Synergies 1 8

Archers
Valkyrie Mini P.E.K.K.A Goblin Drill Cannon Cart
Earthquake
Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Earthquake Valkyrie Cannon Cart
Valkyrie
Archers Mini P.E.K.K.A Goblin Drill Cannon Cart
Hog Rider
Rune Giant
Goblin Drill
Archers Valkyrie
Cannon Cart
Archers Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Valkyrie
Mini P.E.K.K.A Valkyrie Goblin Drill Cannon Cart
Mini P.E.K.K.A Archers Valkyrie Goblin Drill Cannon Cart
Mini P.E.K.K.A Valkyrie Goblin Drill Cannon Cart
Earthquake Mini P.E.K.K.A Valkyrie
Archers Earthquake Valkyrie Cannon Cart
Archers
Earthquake Valkyrie Cannon Cart
Mini P.E.K.K.A Goblin Drill
Archers Mini P.E.K.K.A Valkyrie Cannon Cart
Archers Valkyrie Earthquake Goblin Drill Cannon Cart
Archers
Mini P.E.K.K.A Goblin Drill Earthquake Valkyrie Cannon Cart
Valkyrie Earthquake Mini P.E.K.K.A Goblin Drill Cannon Cart
Mini P.E.K.K.A Goblin Drill Cannon Cart
Mini P.E.K.K.A Goblin Drill
Mini P.E.K.K.A Valkyrie Goblin Drill Cannon Cart
Valkyrie Archers Goblin Drill Cannon Cart
Earthquake Valkyrie Goblin Drill Archers Cannon Cart
Mini P.E.K.K.A Goblin Drill Cannon Cart
Valkyrie Archers Earthquake Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Cannon Cart
Archers Mini P.E.K.K.A Valkyrie Cannon Cart
Mini P.E.K.K.A Valkyrie Cannon Cart
Mini P.E.K.K.A Valkyrie Cannon Cart
Mini P.E.K.K.A Valkyrie Goblin Drill Cannon Cart
Archers
Mini P.E.K.K.A Archers Valkyrie Cannon Cart
Mini P.E.K.K.A Valkyrie Cannon Cart
Mini P.E.K.K.A Valkyrie Cannon Cart
Goblin Drill
Mini P.E.K.K.A Valkyrie Cannon Cart
Valkyrie
Mini P.E.K.K.A Cannon Cart Valkyrie
Archers Valkyrie Cannon Cart
Archers Mini P.E.K.K.A Valkyrie Goblin Drill Cannon Cart
Valkyrie Archers Earthquake Mini P.E.K.K.A Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Goblin Drill
Earthquake Goblin Drill Cannon Cart
Earthquake Cannon Cart Valkyrie
Earthquake Valkyrie
Archers Earthquake
Earthquake
Mini P.E.K.K.A
Earthquake Valkyrie Cannon Cart
Archers
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake Goblin Drill Cannon Cart
Earthquake Cannon Cart
Earthquake
Mini P.E.K.K.A
Archers Earthquake Mini P.E.K.K.A
Earthquake Valkyrie
Earthquake
Earthquake Goblin Drill Cannon Cart
Earthquake Valkyrie
Earthquake
Archers
Mini P.E.K.K.A
Earthquake
Earthquake
Earthquake Archers Cannon Cart
Archers
Mini P.E.K.K.A Valkyrie Cannon Cart
Earthquake
Cannon Cart
Cannon Cart
Cannon Cart

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