My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Wizard Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Ram Rider
Giant Snowball
Archers Ram Rider
Zap
Archers Ram Rider
Barbarian Barrel
Archers Elixir Golem Wizard Magic Archer
The Log
Archers Elixir Golem Ram Rider
Earthquake
Archers Elixir Golem
Arrows
Archers
Royal Delivery
Archers Elixir Golem Wizard Magic Archer Ram Rider
Fireball
Archers Elixir Golem Wizard Magic Archer Ram Rider
Poison
Archers Elixir Golem Wizard Magic Archer
Lightning
Wizard Magic Archer Ram Rider
Rocket
Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Elixir Golem Tornado Magic Archer Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Elixir Golem Tornado

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elixir Golem Ram Rider Mega Knight
Elixir Golem
Archers Wizard Tornado The Log Magic Archer
Wizard
Tornado Elixir Golem Ram Rider Mega Knight
Tornado
Wizard Magic Archer Elixir Golem The Log Ram Rider Mega Knight
The Log
Elixir Golem Tornado Magic Archer Ram Rider Mega Knight
Magic Archer
Tornado Ram Rider Elixir Golem The Log Mega Knight
Ram Rider
Magic Archer Archers Wizard Tornado The Log Mega Knight
Mega Knight
Archers Wizard Tornado The Log Magic Archer Ram Rider

Defense Synergies 2 13

Archers
Tornado The Log Mega Knight
Elixir Golem
Wizard
Tornado The Log Mega Knight
Tornado
Wizard Magic Archer Archers The Log Ram Rider Mega Knight
The Log
Archers Wizard Tornado Magic Archer Ram Rider Mega Knight
Magic Archer
Tornado The Log Ram Rider Mega Knight
Ram Rider
Tornado The Log Magic Archer
Mega Knight
Archers Wizard Tornado The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Magic Archer Ram Rider
The Log Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Archers
Ram Rider Mega Knight
Tornado The Log Mega Knight
Tornado The Log Archers Magic Archer Mega Knight
Tornado Ram Rider Archers Wizard Magic Archer
The Log Magic Archer Ram Rider Mega Knight
Tornado
Tornado Archers Mega Knight
Archers Wizard Tornado The Log Magic Archer Ram Rider Mega Knight
Archers Wizard Tornado Magic Archer Ram Rider
Mega Knight Wizard The Log Ram Rider
Wizard Mega Knight Tornado The Log Magic Archer
Ram Rider Mega Knight
Tornado The Log Ram Rider Mega Knight
Wizard Mega Knight Tornado
Mega Knight Archers Wizard Tornado The Log Magic Archer Ram Rider
Wizard Tornado The Log Archers Magic Archer Ram Rider Mega Knight
Tornado Ram Rider
Wizard Mega Knight Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Wizard The Log Magic Archer Mega Knight
Mega Knight The Log Ram Rider
Mega Knight Tornado The Log Ram Rider
Ram Rider Mega Knight
Wizard Archers Tornado Magic Archer Ram Rider
Archers Ram Rider
Mega Knight
Mega Knight Tornado The Log Magic Archer
Mega Knight
Mega Knight Tornado The Log
Mega Knight Wizard Ram Rider
Wizard Archers Magic Archer Mega Knight
Archers Tornado The Log Magic Archer
Mega Knight Archers Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Tornado The Log Magic Archer Ram Rider
The Log Magic Archer
The Log
Wizard The Log Magic Archer Mega Knight
Wizard Tornado Magic Archer Ram Rider
Archers Wizard Tornado The Log Magic Archer
The Log Wizard Tornado Magic Archer Ram Rider
The Log Wizard Tornado Ram Rider
Tornado
Wizard Tornado The Log Magic Archer Ram Rider
Archers Wizard Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Tornado
Archers Wizard The Log Magic Archer Mega Knight
Wizard Tornado The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Magic Archer Mega Knight
The Log Wizard Tornado Magic Archer Ram Rider
Wizard Tornado The Log Magic Archer Ram Rider Mega Knight
Tornado The Log Magic Archer
Archers Wizard Tornado Magic Archer
Wizard
Wizard The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard The Log Magic Archer
Archers Magic Archer
Archers Wizard Tornado Magic Archer Ram Rider
The Log
Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Tornado
Mega Knight
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: