My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Firecracker Inferno Tower
Barbarian Barrel
Archers Firecracker Inferno Tower
The Log
Archers Firecracker
Earthquake
Archers Firecracker Inferno Tower
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker
Fireball
Archers Firecracker Inferno Tower
Poison
Archers Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Firecracker Freeze Inferno Tower Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Archers Firecracker Freeze

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mega Knight
Firecracker
Mirror Mega Knight
Inferno Tower
Mirror
Electro Giant Firecracker Freeze Lightning
Freeze
Mirror
Lightning
Electro Giant Mirror
Electro Giant
Mirror Lightning
Mega Knight
Archers Firecracker

Defense Synergies 0 10

Archers
Firecracker Inferno Tower Mega Knight
Firecracker
Archers Inferno Tower Mirror Mega Knight
Inferno Tower
Archers Firecracker Mirror Mega Knight
Mirror
Firecracker Inferno Tower Mega Knight
Freeze
Mega Knight
Lightning
Electro Giant
Mega Knight
Archers Firecracker Inferno Tower Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Inferno Tower
Inferno Tower Firecracker Mega Knight
Inferno Tower Mega Knight Archers Freeze Lightning
Inferno Tower Firecracker Mega Knight
Lightning Firecracker Mega Knight
Freeze Archers Firecracker Mega Knight
Inferno Tower Lightning Archers Firecracker Freeze
Lightning Inferno Tower Electro Giant Mega Knight
Inferno Tower
Archers Firecracker Inferno Tower Mega Knight
Archers Firecracker Freeze Electro Giant Mega Knight
Inferno Tower Archers Firecracker
Inferno Tower Mega Knight Freeze Lightning
Mega Knight Firecracker Freeze
Inferno Tower Mega Knight
Inferno Tower Freeze Lightning Electro Giant Mega Knight
Mega Knight Firecracker Inferno Tower
Mega Knight Archers Firecracker
Freeze Archers Firecracker Mega Knight
Inferno Tower
Mega Knight Archers Firecracker Electro Giant
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Inferno Tower Electro Giant
Archers Firecracker Lightning Mega Knight
Mega Knight Inferno Tower Lightning
Lightning Mega Knight Inferno Tower
Inferno Tower Mega Knight
Firecracker Electro Giant Archers Freeze
Archers Inferno Tower Lightning
Inferno Tower Mega Knight
Freeze Lightning Mega Knight Firecracker Inferno Tower
Inferno Tower
Mega Knight Inferno Tower
Lightning Mega Knight Electro Giant
Lightning Mega Knight Inferno Tower
Archers Firecracker Electro Giant Mega Knight
Inferno Tower Electro Giant Archers Firecracker Freeze Lightning
Mega Knight Archers Firecracker Inferno Tower Freeze Electro Giant
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Freeze
Firecracker
Lightning
Lightning Firecracker Freeze
Firecracker Mega Knight
Firecracker Electro Giant Freeze
Archers Firecracker
Firecracker Freeze Lightning
Firecracker Lightning
Lightning
Firecracker Lightning
Lightning Archers Firecracker
Lightning Firecracker
Lightning Firecracker Freeze
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Mega Knight
Lightning Freeze
Lightning
Lightning Archers Firecracker Mega Knight
Lightning Firecracker Electro Giant Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Firecracker Freeze Electro Giant Mega Knight
Firecracker Lightning
Lightning Mega Knight
Lightning Firecracker
Lightning Archers Firecracker Electro Giant
Lightning Firecracker Freeze Electro Giant
Lightning
Lightning Mega Knight
Lightning Firecracker Freeze
Mega Knight
Firecracker Lightning
Lightning Archers Freeze
Lightning Archers Firecracker
Freeze
Lightning Firecracker Mega Knight
Firecracker Lightning
Lightning Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Freeze Lightning
Firecracker Lightning
Lightning Firecracker Freeze Electro Giant Mega Knight
Lightning Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: