My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Skeleton Dragons Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Skeleton Dragons Valkyrie Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse Clone Giant Skeleton
Giant Snowball
Archers Skeleton Dragons Goblin Curse Clone
Zap
Archers Firecracker Goblin Curse Clone
Barbarian Barrel
Archers Firecracker Valkyrie Goblin Curse Clone Giant Skeleton
The Log
Archers Firecracker Goblin Curse Clone Giant Skeleton
Earthquake
Archers Firecracker Clone
Arrows
Archers Firecracker Skeleton Dragons Goblin Curse Clone
Royal Delivery
Archers Firecracker Skeleton Dragons Valkyrie Clone Giant Skeleton Mother Witch
Fireball
Archers Firecracker Skeleton Dragons Clone Mother Witch
Poison
Archers Firecracker Skeleton Dragons Goblin Curse Clone Mother Witch
Lightning
Skeleton Dragons Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Curse Clone Giant Skeleton Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Archers Firecracker Clone Skeleton Dragons Valkyrie Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Archers Firecracker Clone

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant Skeleton
Firecracker
Skeleton Dragons Valkyrie Giant Skeleton
Skeleton Dragons
Firecracker Valkyrie Clone Giant Skeleton
Valkyrie
Archers Firecracker Skeleton Dragons Giant Skeleton Mother Witch
Goblin Curse
Clone
Giant Skeleton Skeleton Dragons
Giant Skeleton
Clone Archers Firecracker Skeleton Dragons Valkyrie Mother Witch
Mother Witch
Valkyrie Giant Skeleton

Defense Synergies 2 8

Archers
Valkyrie Firecracker Skeleton Dragons Giant Skeleton
Firecracker
Valkyrie Archers Skeleton Dragons Giant Skeleton
Skeleton Dragons
Archers Firecracker Valkyrie
Valkyrie
Archers Firecracker Skeleton Dragons Mother Witch
Goblin Curse
Clone
Giant Skeleton
Archers Firecracker Mother Witch
Mother Witch
Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Valkyrie
Firecracker Skeleton Dragons Valkyrie Goblin Curse
Archers Skeleton Dragons Valkyrie Goblin Curse Giant Skeleton
Firecracker Skeleton Dragons Valkyrie Goblin Curse
Firecracker Valkyrie Giant Skeleton
Archers Firecracker Skeleton Dragons Valkyrie Mother Witch
Skeleton Dragons Archers Firecracker Goblin Curse
Skeleton Dragons Valkyrie Giant Skeleton
Goblin Curse
Archers Firecracker Valkyrie Giant Skeleton
Archers Skeleton Dragons Valkyrie Goblin Curse Mother Witch Firecracker Giant Skeleton
Skeleton Dragons Archers Firecracker Goblin Curse
Skeleton Dragons Valkyrie Goblin Curse Giant Skeleton
Valkyrie Firecracker Skeleton Dragons Goblin Curse
Goblin Curse
Goblin Curse
Firecracker Skeleton Dragons Valkyrie
Valkyrie Archers Firecracker Skeleton Dragons
Valkyrie Archers Firecracker Skeleton Dragons Goblin Curse Giant Skeleton Mother Witch
Goblin Curse
Skeleton Dragons Valkyrie Archers Firecracker Goblin Curse Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Giant Skeleton
Archers Firecracker Skeleton Dragons Valkyrie
Giant Skeleton Valkyrie
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Goblin Curse
Firecracker Skeleton Dragons Mother Witch Archers Goblin Curse
Archers Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Goblin Curse
Giant Skeleton Firecracker Skeleton Dragons Valkyrie
Skeleton Dragons Goblin Curse
Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Goblin Curse
Archers Firecracker Skeleton Dragons Valkyrie Goblin Curse
Archers Firecracker Skeleton Dragons Valkyrie Giant Skeleton
Valkyrie Archers Firecracker Skeleton Dragons Goblin Curse Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Valkyrie Giant Skeleton
Firecracker Skeleton Dragons Goblin Curse
Skeleton Dragons Giant Skeleton
Firecracker Skeleton Dragons Valkyrie Giant Skeleton
Firecracker Skeleton Dragons Valkyrie Goblin Curse
Firecracker Skeleton Dragons Mother Witch Goblin Curse
Archers Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Goblin Curse
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Valkyrie
Archers Firecracker Skeleton Dragons Goblin Curse
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Skeleton Dragons
Archers Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Valkyrie Goblin Curse Mother Witch
Skeleton Dragons Giant Skeleton
Skeleton Dragons
Skeleton Dragons
Firecracker Goblin Curse Mother Witch Skeleton Dragons Valkyrie
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons Goblin Curse
Archers Firecracker Skeleton Dragons Goblin Curse Mother Witch
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons
Giant Skeleton
Firecracker Goblin Curse
Archers
Archers Firecracker Skeleton Dragons Goblin Curse
Firecracker Skeleton Dragons Valkyrie
Firecracker Skeleton Dragons
Giant Skeleton
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Giant Skeleton
Firecracker Skeleton Dragons
Firecracker Giant Skeleton
Firecracker Skeleton Dragons

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