My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Dark Prince Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Dark Prince Balloon
Giant Snowball
Archers Goblin Gang Barbarians Balloon Lumberjack
Zap
Archers Goblin Gang Dark Prince Balloon
Barbarian Barrel
Archers Goblin Gang Barbarians Wizard Dark Prince Lumberjack
The Log
Archers Goblin Gang Barbarians Dark Prince Lumberjack
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Barbarians Wizard Dark Prince Balloon Lumberjack
Fireball
Archers Goblin Gang Barbarians Wizard Balloon Lumberjack
Poison
Archers Goblin Gang Barbarians Wizard Balloon
Lightning
Wizard Dark Prince Balloon Lumberjack
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Fireball Dark Prince Lumberjack Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Fireball Dark Prince

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Dark Prince Balloon Lumberjack
Goblin Gang
Dark Prince Balloon
Barbarians
Balloon
Fireball
Dark Prince
Wizard
Dark Prince Balloon Lumberjack
Dark Prince
Archers Goblin Gang Fireball Wizard Balloon Lumberjack
Balloon
Lumberjack Archers Goblin Gang Barbarians Wizard Dark Prince
Lumberjack
Balloon Archers Wizard Dark Prince

Defense Synergies 0 10

Archers
Goblin Gang Dark Prince Lumberjack
Goblin Gang
Archers Barbarians Dark Prince Lumberjack
Barbarians
Goblin Gang
Fireball
Dark Prince Lumberjack
Wizard
Dark Prince Lumberjack
Dark Prince
Archers Goblin Gang Fireball Wizard
Balloon
Lumberjack
Archers Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Lumberjack Goblin Gang Dark Prince
Goblin Gang Barbarians Lumberjack Archers Dark Prince
Barbarians Lumberjack Goblin Gang Dark Prince
Barbarians Fireball Dark Prince Lumberjack
Goblin Gang Fireball Archers Dark Prince Lumberjack
Archers Goblin Gang Fireball Wizard
Barbarians Fireball
Barbarians Goblin Gang Lumberjack
Goblin Gang Archers Barbarians Dark Prince Lumberjack
Archers Goblin Gang Barbarians Fireball Wizard Dark Prince Lumberjack
Archers Goblin Gang Fireball Wizard
Barbarians Lumberjack Goblin Gang Fireball Wizard Dark Prince
Fireball Wizard Goblin Gang Barbarians Dark Prince Lumberjack
Barbarians Goblin Gang Lumberjack
Barbarians Goblin Gang Fireball Lumberjack
Barbarians Wizard Goblin Gang Fireball Dark Prince Lumberjack
Fireball Archers Goblin Gang Barbarians Wizard Dark Prince Lumberjack
Wizard Archers Barbarians Fireball Dark Prince Lumberjack
Barbarians Lumberjack
Goblin Gang Wizard Dark Prince Archers Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack Archers Fireball Dark Prince
Fireball Archers Goblin Gang Wizard Lumberjack
Goblin Gang Barbarians Lumberjack Dark Prince
Goblin Gang Dark Prince Lumberjack Barbarians Fireball
Barbarians Goblin Gang Dark Prince Lumberjack
Fireball Wizard Archers Goblin Gang
Goblin Gang Dark Prince Archers Barbarians Fireball Lumberjack
Barbarians Dark Prince Lumberjack
Barbarians Fireball Dark Prince
Goblin Gang Barbarians
Barbarians Dark Prince Lumberjack
Barbarians Fireball Dark Prince
Barbarians Dark Prince Goblin Gang Fireball Wizard Lumberjack
Wizard Archers Barbarians Fireball
Goblin Gang Barbarians Archers Fireball Dark Prince Lumberjack
Archers Barbarians Fireball Wizard Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard
Archers Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Lumberjack
Fireball Wizard Dark Prince
Fireball Archers Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard Dark Prince
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard Dark Prince
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Archers Goblin Gang Barbarians Fireball Dark Prince
Fireball Archers Wizard
Fireball
Fireball Goblin Gang Wizard Dark Prince Lumberjack
Fireball Wizard
Fireball
Dark Prince
Goblin Gang Fireball
Fireball
Fireball Dark Prince
Fireball Wizard

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