My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Three Musketeers Miner Graveyard
Giant Snowball
Archers Goblin Gang Three Musketeers Miner Graveyard
Zap
Archers Goblin Gang Firecracker Three Musketeers Graveyard
Barbarian Barrel
Archers Goblin Gang Firecracker Three Musketeers Graveyard
The Log
Archers Goblin Gang Firecracker Three Musketeers Graveyard
Earthquake
Archers Goblin Gang Firecracker Graveyard
Arrows
Archers Goblin Gang Firecracker Graveyard
Royal Delivery
Archers Goblin Gang Firecracker Three Musketeers Miner Graveyard
Fireball
Archers Goblin Gang Firecracker Three Musketeers
Poison
Archers Goblin Gang Firecracker Three Musketeers Graveyard
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Firecracker Miner Graveyard Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Miner Graveyard
Goblin Gang
Miner Firecracker Three Musketeers
Firecracker
Miner Goblin Gang Three Musketeers
Rocket
Miner
Three Musketeers
Goblin Gang Firecracker The Log Miner Graveyard
The Log
Three Musketeers Miner Graveyard
Miner
Goblin Gang Firecracker Archers Rocket Three Musketeers The Log Graveyard
Graveyard
Archers Three Musketeers The Log Miner

Defense Synergies 1 9

Archers
Goblin Gang Firecracker The Log
Goblin Gang
Archers Firecracker The Log Miner
Firecracker
The Log Archers Goblin Gang
Rocket
The Log
Three Musketeers
The Log
The Log
Firecracker Archers Goblin Gang Rocket Three Musketeers Miner
Miner
Goblin Gang The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
Goblin Gang Firecracker Three Musketeers The Log
Goblin Gang Rocket Three Musketeers Archers
Three Musketeers Goblin Gang Firecracker
Firecracker Rocket The Log
Goblin Gang The Log Archers Firecracker
Rocket Three Musketeers Archers Goblin Gang Firecracker
Rocket The Log
Three Musketeers Goblin Gang
Goblin Gang Archers Firecracker Miner
Archers Goblin Gang Firecracker The Log
Three Musketeers Archers Goblin Gang Firecracker
Goblin Gang Rocket Three Musketeers The Log
Rocket Three Musketeers Goblin Gang Firecracker The Log
Goblin Gang Three Musketeers
Rocket Goblin Gang Three Musketeers The Log
Three Musketeers Goblin Gang Firecracker
Archers Goblin Gang Firecracker Three Musketeers The Log
The Log Archers Firecracker
Three Musketeers
Goblin Gang Archers Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers
Archers Goblin Gang Firecracker Rocket The Log Miner
Goblin Gang Rocket The Log
Goblin Gang Rocket The Log
Goblin Gang Three Musketeers
Firecracker Rocket Archers Goblin Gang Three Musketeers
Goblin Gang Rocket Archers
Rocket Firecracker The Log
Goblin Gang Three Musketeers
Rocket The Log
Rocket Goblin Gang Three Musketeers
Archers Firecracker Three Musketeers
Goblin Gang Archers Firecracker Rocket Three Musketeers The Log
Archers Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log Miner
Rocket The Log Miner
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Rocket
Archers Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Rocket Goblin Gang Three Musketeers
Firecracker Rocket Miner The Log
Archers Firecracker Rocket
Rocket Firecracker Three Musketeers The Log Miner
Firecracker Rocket
Firecracker The Log
Rocket Firecracker Three Musketeers The Log
Firecracker Rocket Three Musketeers The Log
Rocket Three Musketeers
Rocket
Rocket Archers Firecracker Three Musketeers The Log
Rocket Firecracker The Log Miner
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log
Firecracker The Log Miner
The Log Miner
Rocket Miner Firecracker The Log
Archers Firecracker
Rocket Firecracker
Rocket The Log Miner
Rocket Firecracker
Rocket Firecracker The Log
Archers Goblin Gang Rocket
Rocket Archers Firecracker Three Musketeers
The Log
Miner Goblin Gang Firecracker Rocket Three Musketeers
The Log Firecracker
Rocket
Firecracker Three Musketeers
Goblin Gang Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log Miner
Firecracker Rocket

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