My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Prince
Giant Snowball
Archers Minion Horde Hog Rider Witch
Zap
Archers Minion Horde Witch Prince
Barbarian Barrel
Archers Valkyrie Witch Electro Wizard
The Log
Archers Hog Rider Witch Prince
Earthquake
Archers Hog Rider Witch
Arrows
Archers Minion Horde Witch
Royal Delivery
Archers Minion Horde Valkyrie Hog Rider Witch Prince P.E.K.K.A Electro Wizard
Fireball
Archers Minion Horde Hog Rider Witch Electro Wizard
Poison
Archers Minion Horde Witch Electro Wizard
Lightning
Valkyrie Witch Prince Electro Wizard
Rocket
Minion Horde Valkyrie Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Valkyrie Hog Rider Electro Wizard Minion Horde Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Valkyrie Hog Rider Electro Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Prince P.E.K.K.A
Minion Horde
Hog Rider Prince
Valkyrie
Archers Hog Rider Prince Witch P.E.K.K.A Electro Wizard
Hog Rider
Valkyrie Archers Minion Horde Witch Prince Electro Wizard
Witch
Valkyrie Hog Rider Prince P.E.K.K.A
Prince
Valkyrie Archers Minion Horde Hog Rider Witch Electro Wizard
P.E.K.K.A
Electro Wizard Archers Valkyrie Witch
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider Prince

Defense Synergies 1 11

Archers
Valkyrie Witch P.E.K.K.A Electro Wizard
Minion Horde
Valkyrie
Archers Witch Prince P.E.K.K.A Electro Wizard
Hog Rider
Witch
Archers Valkyrie Prince Electro Wizard
Prince
Valkyrie Witch Electro Wizard
P.E.K.K.A
Archers Valkyrie Electro Wizard
Electro Wizard
Archers Valkyrie Witch Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Electro Wizard
Minion Horde P.E.K.K.A Valkyrie Witch Prince Electro Wizard
Minion Horde Witch Prince P.E.K.K.A Archers Valkyrie Electro Wizard
Minion Horde Witch Prince P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Prince P.E.K.K.A
Archers Valkyrie Electro Wizard
Minion Horde Electro Wizard Archers Witch
Valkyrie P.E.K.K.A Electro Wizard
Minion Horde Witch P.E.K.K.A Prince
Archers Minion Horde Valkyrie Prince Electro Wizard
Archers Minion Horde Valkyrie Witch Electro Wizard
Minion Horde Archers Witch Electro Wizard
Minion Horde Prince P.E.K.K.A Valkyrie Witch Electro Wizard
Valkyrie Minion Horde Witch Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Prince Electro Wizard
Minion Horde Prince P.E.K.K.A Electro Wizard
Minion Horde Valkyrie Witch Prince P.E.K.K.A Electro Wizard
Valkyrie Archers Minion Horde Witch Prince Electro Wizard
Valkyrie Witch Archers Electro Wizard
P.E.K.K.A Prince Electro Wizard
Valkyrie Archers Minion Horde Witch Prince P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch Prince P.E.K.K.A Electro Wizard
Electro Wizard Archers Valkyrie Prince
P.E.K.K.A Minion Horde Valkyrie Witch Prince Electro Wizard
Valkyrie Prince P.E.K.K.A Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Valkyrie Witch Prince
Archers Minion Horde Witch Electro Wizard
Prince P.E.K.K.A Archers Minion Horde Valkyrie Witch Electro Wizard
P.E.K.K.A Minion Horde Valkyrie Prince
Minion Horde P.E.K.K.A Electro Wizard Valkyrie Witch Prince
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie Witch Prince
P.E.K.K.A Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Minion Horde Valkyrie Witch
Archers Minion Horde Valkyrie Witch
Witch Electro Wizard Archers Minion Horde Valkyrie Prince P.E.K.K.A
Valkyrie Archers Minion Horde Witch P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Electro Wizard
Minion Horde
Valkyrie Prince
Minion Horde Valkyrie
Minion Horde Witch
Archers Minion Horde Witch
Minion Horde Prince Electro Wizard
Minion Horde Valkyrie Prince Electro Wizard
Archers
Minion Horde
Prince
Minion Horde Witch
Minion Horde
Minion Horde
Archers Prince Electro Wizard
Valkyrie Witch
Minion Horde Prince
Prince
Minion Horde
Valkyrie Witch
Minion Horde Witch
Witch Electro Wizard
Witch Prince
Archers Minion Horde Witch Electro Wizard
Electro Wizard Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Prince
Minion Horde Electro Wizard Archers Witch Prince
Archers Witch Electro Wizard
Minion Horde Valkyrie Prince Electro Wizard
Minion Horde Prince P.E.K.K.A
Minion Horde Witch Electro Wizard
Witch Electro Wizard
Witch Prince Electro Wizard
Prince P.E.K.K.A

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