My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Furnace Guards
Zap
Archers Furnace Guards
Barbarian Barrel
Archers Furnace Guards Electro Wizard
The Log
Archers Furnace Guards
Earthquake
Archers Furnace Guards
Arrows
Archers Furnace Guards
Royal Delivery
Archers Guards Electro Wizard
Fireball
Archers Furnace Electro Wizard
Poison
Archers Furnace Guards Electro Wizard
Lightning
Ice Golem Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Guards Void Furnace Freeze Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Guards Void

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Mega Knight
Ice Golem
Archers Furnace Electro Wizard
Furnace
Ice Golem
Guards
Void
Freeze
Electro Wizard
Ice Golem Mega Knight
Mega Knight
Archers Electro Wizard

Defense Synergies 1 14

Archers
Ice Golem Furnace Guards Electro Wizard Mega Knight
Ice Golem
Archers Furnace Guards Electro Wizard Mega Knight
Furnace
Archers Ice Golem Guards Electro Wizard
Guards
Archers Ice Golem Furnace Electro Wizard
Void
Freeze
Electro Wizard Mega Knight
Electro Wizard
Archers Ice Golem Furnace Guards Freeze Mega Knight
Mega Knight
Archers Ice Golem Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Void Electro Wizard
Furnace Electro Wizard Mega Knight
Furnace Mega Knight Archers Void Freeze Electro Wizard
Furnace Guards Electro Wizard Mega Knight
Mega Knight
Freeze Archers Furnace Guards Electro Wizard Mega Knight
Furnace Electro Wizard Archers Void Freeze
Ice Golem Void Electro Wizard Mega Knight
Furnace
Guards Archers Ice Golem Electro Wizard Mega Knight
Archers Guards Electro Wizard Ice Golem Furnace Freeze Mega Knight
Archers Furnace Electro Wizard
Furnace Mega Knight Guards Freeze Electro Wizard
Mega Knight Furnace Guards Freeze Electro Wizard
Furnace Electro Wizard Mega Knight
Furnace Freeze Electro Wizard Mega Knight
Mega Knight Furnace Electro Wizard
Mega Knight Archers Furnace Guards Electro Wizard
Furnace Freeze Archers Ice Golem Guards Electro Wizard Mega Knight
Electro Wizard
Mega Knight Archers Furnace Guards Electro Wizard
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers Ice Golem Furnace Void Electro Wizard
Void Electro Wizard Archers Ice Golem Mega Knight
Guards Mega Knight Ice Golem Furnace Electro Wizard
Guards Mega Knight Ice Golem Electro Wizard
Guards Mega Knight
Furnace Archers Ice Golem Freeze Electro Wizard
Guards Archers Ice Golem Furnace Void Electro Wizard
Mega Knight
Void Freeze Electro Wizard Mega Knight Ice Golem
Guards
Mega Knight Guards
Mega Knight Guards Void Electro Wizard
Mega Knight Ice Golem Guards
Archers Furnace Mega Knight
Guards Electro Wizard Archers Ice Golem Furnace Freeze
Mega Knight Archers Ice Golem Freeze Electro Wizard
Furnace Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem Guards Freeze
Void Electro Wizard
Void
Ice Golem Guards Void Freeze
Furnace Mega Knight
Ice Golem Furnace Freeze
Archers Furnace
Ice Golem Freeze
Void
Guards Void Electro Wizard
Void Electro Wizard
Void Archers
Ice Golem Void
Void Freeze
Ice Golem Furnace
Furnace
Furnace Mega Knight
Freeze
Void Archers Electro Wizard Mega Knight
Void Mega Knight
Void Mega Knight
Void
Void
Void
Ice Golem Freeze Furnace Mega Knight
Void Electro Wizard
Void Mega Knight
Void
Archers Ice Golem Furnace Void Electro Wizard
Electro Wizard Guards Void Freeze
Void
Void Mega Knight
Void Freeze Electro Wizard
Mega Knight
Electro Wizard Archers Guards Void Freeze
Archers Electro Wizard
Freeze
Void Electro Wizard Mega Knight
Ice Golem
Void
Mega Knight
Guards Freeze Electro Wizard
Void Electro Wizard
Void Freeze Electro Wizard Mega Knight
Void Mega Knight
Void

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