My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Golem Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Dart Goblin Hog Rider Witch
Zap
Archers Cannon Dart Goblin Witch
Barbarian Barrel
Archers Knight Cannon Dart Goblin Witch
The Log
Archers Cannon Dart Goblin Hog Rider Witch
Earthquake
Archers Cannon Hog Rider Witch
Arrows
Archers Dart Goblin Witch
Royal Delivery
Archers Knight Dart Goblin Hog Rider Witch P.E.K.K.A
Fireball
Archers Cannon Dart Goblin Hog Rider Witch
Poison
Archers Cannon Dart Goblin Witch
Lightning
Knight Cannon Ice Golem Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Knight Cannon Dart Goblin Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Knight Cannon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Ice Golem Hog Rider P.E.K.K.A
Knight
Archers Dart Goblin Hog Rider Witch
Cannon
Ice Golem
Archers Hog Rider Dart Goblin Witch
Dart Goblin
Knight Ice Golem Hog Rider P.E.K.K.A
Hog Rider
Knight Ice Golem Archers Dart Goblin Witch
Witch
Knight Ice Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Archers Dart Goblin Witch

Defense Synergies 5 10

Archers
Knight Ice Golem Cannon Dart Goblin Witch P.E.K.K.A
Knight
Archers Cannon Dart Goblin Witch
Cannon
Knight Ice Golem Archers Dart Goblin Witch
Ice Golem
Archers Cannon Dart Goblin Witch
Dart Goblin
Knight Archers Cannon Ice Golem P.E.K.K.A
Hog Rider
Witch
Archers Knight Cannon Ice Golem
P.E.K.K.A
Archers Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem Dart Goblin
P.E.K.K.A Knight Cannon Dart Goblin Witch
Cannon Witch P.E.K.K.A Archers Knight Dart Goblin
Cannon Witch P.E.K.K.A Knight Dart Goblin
P.E.K.K.A
Archers Cannon Dart Goblin
Dart Goblin Archers Cannon Witch
Cannon Ice Golem Dart Goblin P.E.K.K.A
Cannon Witch P.E.K.K.A
Knight Archers Cannon Ice Golem Dart Goblin
Archers Dart Goblin Witch Knight Cannon Ice Golem
Archers Dart Goblin Witch
Cannon P.E.K.K.A Knight Witch
Cannon Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A
Knight Cannon Witch P.E.K.K.A
Cannon Archers Knight Dart Goblin Witch
Witch Archers Knight Cannon Ice Golem Dart Goblin
P.E.K.K.A Cannon Dart Goblin
Archers Knight Cannon Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Ice Golem Witch P.E.K.K.A
Archers Knight Ice Golem
P.E.K.K.A Knight Ice Golem Witch
P.E.K.K.A Knight Ice Golem
P.E.K.K.A Knight Cannon Witch
Archers Ice Golem Dart Goblin Witch
P.E.K.K.A Archers Knight Ice Golem Dart Goblin Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Ice Golem Witch
Witch P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Knight Dart Goblin Witch
P.E.K.K.A
P.E.K.K.A Knight Cannon Ice Golem Witch
Archers Cannon Dart Goblin Witch
Witch Archers Knight Ice Golem Dart Goblin P.E.K.K.A
Archers Cannon Ice Golem Dart Goblin Witch P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Dart Goblin
Dart Goblin
Dart Goblin
Knight Ice Golem Dart Goblin
Ice Golem Dart Goblin Witch
Archers Dart Goblin Witch
Ice Golem Dart Goblin
Dart Goblin
Knight Dart Goblin
Archers Dart Goblin
Knight Ice Golem Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin Witch
Dart Goblin
Archers Dart Goblin
Dart Goblin Witch
Ice Golem Witch
Witch
Dart Goblin Witch
Witch
Dart Goblin
Archers Ice Golem Dart Goblin Witch
Dart Goblin Witch
Dart Goblin
P.E.K.K.A
Archers Dart Goblin Witch
Archers Dart Goblin Witch
Knight Dart Goblin
Ice Golem Dart Goblin
Dart Goblin P.E.K.K.A
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
P.E.K.K.A
Dart Goblin

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