My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Wall Breakers
Giant Snowball
Archers Cannon Wall Breakers Little Prince
Zap
Archers Cannon Royal Giant Wall Breakers Little Prince
Barbarian Barrel
Archers Knight Cannon Tesla Wall Breakers Little Prince
The Log
Archers Cannon Royal Giant Wall Breakers Little Prince
Earthquake
Archers Cannon Tesla
Arrows
Archers Wall Breakers Little Prince
Royal Delivery
Archers Knight Wall Breakers Little Prince
Fireball
Archers Cannon Tesla Wall Breakers Little Prince
Poison
Archers Cannon Little Prince
Lightning
Knight Cannon Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Knight Cannon Tornado Little Prince Tesla Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Knight Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Wall Breakers
Knight
Archers Wall Breakers Little Prince
Cannon
Tesla
Royal Giant
Archers Tornado
Wall Breakers
Knight Archers
Tornado
Royal Giant
Little Prince
Knight

Defense Synergies 4 8

Archers
Knight Cannon Tesla Tornado
Knight
Archers Cannon Tesla Little Prince Tornado
Cannon
Knight Archers Little Prince
Tesla
Knight Archers Tornado Little Prince
Royal Giant
Wall Breakers
Tornado
Archers Knight Tesla Little Prince
Little Prince
Knight Cannon Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Tesla
Knight Cannon Tesla
Cannon Tesla Tornado Archers Knight
Cannon Tesla Knight
Tornado
Tornado Archers Cannon Tesla
Tesla Tornado Archers Cannon Little Prince
Cannon Tesla
Cannon Tesla Tornado
Knight Tornado Archers Cannon Tesla Little Prince
Archers Knight Cannon Tesla Tornado
Tesla Archers Tornado
Cannon Tesla Knight
Cannon Tesla Tornado
Knight Cannon Tesla
Tornado Cannon Tesla
Tesla Knight Cannon Tornado
Cannon Tesla Archers Knight Tornado Little Prince
Tornado Archers Knight Cannon Tesla Little Prince
Cannon Tesla Tornado
Archers Knight Cannon Tesla Little Prince
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla
Archers Knight Tesla
Knight
Knight Tesla Tornado
Knight Cannon Tesla
Archers Tesla Tornado
Archers Knight Tesla
Knight Tesla
Knight Tornado
Cannon Tesla
Knight Tesla
Tornado
Knight Cannon Tesla
Archers Cannon Tesla
Tesla Archers Knight Tornado Little Prince
Archers Cannon Tesla
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado
Knight
Tornado
Archers Tornado
Tornado
Tornado
Tornado
Knight Tornado
Archers Tornado
Knight
Tornado
Archers
Tornado Little Prince
Tornado
Tornado
Tornado Little Prince
Tornado
Tornado
Tornado
Archers Tornado Little Prince
Archers
Archers Tornado
Knight
Tornado
Tornado
Tornado
Tornado Little Prince

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