My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Hog Rider Skeleton Army
Giant Snowball
Archers Dart Goblin Battle Ram Hog Rider Goblin Hut Skeleton Army Witch
Zap
Archers Dart Goblin Battle Ram Goblin Hut Skeleton Army Witch
Barbarian Barrel
Archers Knight Dart Goblin Battle Ram Goblin Hut Skeleton Army Witch
The Log
Archers Dart Goblin Battle Ram Hog Rider Goblin Hut Skeleton Army Witch
Earthquake
Archers Hog Rider Goblin Hut Skeleton Army Witch
Arrows
Archers Dart Goblin Goblin Hut Skeleton Army Witch
Royal Delivery
Archers Knight Dart Goblin Battle Ram Hog Rider Goblin Hut Skeleton Army Witch
Fireball
Archers Dart Goblin Battle Ram Hog Rider Goblin Hut Skeleton Army Witch
Poison
Archers Dart Goblin Goblin Hut Skeleton Army Witch
Lightning
Knight Battle Ram Goblin Hut Witch
Rocket
Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Dart Goblin Skeleton Army Battle Ram Hog Rider Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Dart Goblin Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Battle Ram Hog Rider Goblin Hut
Knight
Archers Dart Goblin Battle Ram Hog Rider Goblin Hut Witch
Dart Goblin
Knight Battle Ram Hog Rider
Battle Ram
Knight Archers Dart Goblin Goblin Hut Witch
Hog Rider
Knight Archers Dart Goblin Goblin Hut Witch
Goblin Hut
Archers Knight Battle Ram Hog Rider
Skeleton Army
Witch
Knight Battle Ram Hog Rider

Defense Synergies 2 10

Archers
Knight Dart Goblin Goblin Hut Skeleton Army Witch
Knight
Archers Dart Goblin Goblin Hut Skeleton Army Witch
Dart Goblin
Knight Archers Goblin Hut Skeleton Army
Battle Ram
Hog Rider
Goblin Hut
Archers Knight Dart Goblin Skeleton Army
Skeleton Army
Archers Knight Dart Goblin Goblin Hut
Witch
Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Hut
Skeleton Army Knight Dart Goblin Goblin Hut Witch
Goblin Hut Skeleton Army Witch Archers Knight Dart Goblin
Goblin Hut Skeleton Army Witch Knight Dart Goblin
Skeleton Army
Skeleton Army Archers Dart Goblin
Dart Goblin Archers Goblin Hut Witch
Dart Goblin
Witch Goblin Hut Skeleton Army
Knight Skeleton Army Archers Dart Goblin
Archers Dart Goblin Skeleton Army Witch Knight Goblin Hut
Archers Dart Goblin Goblin Hut Witch
Goblin Hut Skeleton Army Knight Witch
Skeleton Army Dart Goblin Goblin Hut Witch
Skeleton Army Knight Goblin Hut
Skeleton Army Goblin Hut
Knight Goblin Hut Skeleton Army Witch
Archers Knight Dart Goblin Goblin Hut Skeleton Army Witch
Witch Archers Knight Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Skeleton Army Archers Knight Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Goblin Hut Witch
Archers Knight
Skeleton Army Knight Goblin Hut Witch
Skeleton Army Knight
Knight Goblin Hut Skeleton Army Witch
Archers Dart Goblin Goblin Hut Witch
Skeleton Army Archers Knight Dart Goblin Goblin Hut Witch
Knight Skeleton Army
Knight Goblin Hut Skeleton Army Witch
Witch Dart Goblin Goblin Hut Skeleton Army
Knight Dart Goblin Goblin Hut Witch
Skeleton Army
Skeleton Army Knight Witch
Archers Dart Goblin Skeleton Army Witch
Goblin Hut Skeleton Army Witch Archers Knight Dart Goblin
Archers Dart Goblin Goblin Hut Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin
Dart Goblin Goblin Hut
Knight Dart Goblin
Dart Goblin Witch
Archers Dart Goblin Witch
Dart Goblin
Dart Goblin
Knight Dart Goblin
Archers Dart Goblin
Knight Dart Goblin Goblin Hut
Dart Goblin
Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Witch
Dart Goblin Goblin Hut
Archers Dart Goblin
Dart Goblin Witch
Witch
Witch
Dart Goblin Witch
Witch
Dart Goblin
Archers Dart Goblin Witch
Dart Goblin Goblin Hut Witch
Dart Goblin
Archers Dart Goblin Goblin Hut Skeleton Army Witch
Archers Dart Goblin Witch
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin

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