My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Barrel Goblin Barrel
Giant Snowball
Archers Goblin Gang Skeleton Barrel Goblin Barrel
Zap
Archers Goblin Gang Skeleton Barrel Inferno Tower Goblin Barrel
Barbarian Barrel
Electro Spirit Archers Knight Goblin Gang Skeleton Barrel Inferno Tower Goblin Barrel
The Log
Electro Spirit Archers Goblin Gang Skeleton Barrel Goblin Barrel
Earthquake
Archers Goblin Gang Inferno Tower Goblin Barrel
Arrows
Electro Spirit Archers Goblin Gang Skeleton Barrel Goblin Barrel
Royal Delivery
Electro Spirit Archers Knight Goblin Gang Skeleton Barrel Goblin Barrel
Fireball
Archers Goblin Gang Skeleton Barrel Inferno Tower Goblin Barrel
Poison
Archers Goblin Gang Skeleton Barrel Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Skeleton Barrel Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Knight Goblin Gang Skeleton Barrel Goblin Barrel Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Knight Goblin Gang

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Archers
Knight Skeleton Barrel
Knight
Archers Goblin Gang Skeleton Barrel Goblin Barrel Fireball
Goblin Gang
Knight Goblin Barrel Skeleton Barrel
Skeleton Barrel
Knight Fireball Goblin Barrel Archers Goblin Gang
Fireball
Skeleton Barrel Electro Spirit Knight
Inferno Tower
Goblin Barrel
Knight Goblin Gang Skeleton Barrel

Defense Synergies 4 5

Electro Spirit
Archers
Knight Goblin Gang Inferno Tower
Knight
Archers Goblin Gang Inferno Tower Fireball
Goblin Gang
Knight Inferno Tower Archers
Skeleton Barrel
Fireball
Fireball
Knight Skeleton Barrel Inferno Tower
Inferno Tower
Knight Goblin Gang Archers Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Fireball Inferno Tower
Inferno Tower Knight Goblin Gang
Goblin Gang Inferno Tower Archers Knight
Inferno Tower Knight Goblin Gang
Fireball
Goblin Gang Fireball Electro Spirit Archers
Inferno Tower Electro Spirit Archers Goblin Gang Fireball
Electro Spirit Skeleton Barrel Fireball Inferno Tower
Inferno Tower Goblin Gang
Knight Goblin Gang Archers Inferno Tower
Archers Goblin Gang Electro Spirit Knight Fireball
Inferno Tower Archers Goblin Gang Fireball
Inferno Tower Knight Goblin Gang Fireball
Fireball Electro Spirit Goblin Gang
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang Fireball
Knight Goblin Gang Fireball Inferno Tower
Fireball Electro Spirit Archers Knight Goblin Gang
Electro Spirit Archers Knight Fireball
Inferno Tower
Goblin Gang Electro Spirit Archers Knight Fireball
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Fireball Inferno Tower
Fireball Archers Knight Goblin Gang Skeleton Barrel
Goblin Gang Knight Inferno Tower
Goblin Gang Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang
Fireball Electro Spirit Archers Goblin Gang Skeleton Barrel
Goblin Gang Archers Knight Fireball Inferno Tower
Inferno Tower Knight
Electro Spirit Knight Fireball Inferno Tower
Inferno Tower Goblin Gang
Knight Inferno Tower
Fireball
Knight Goblin Gang Fireball Inferno Tower
Archers Fireball
Goblin Gang Inferno Tower Electro Spirit Archers Knight Fireball
Electro Spirit Archers Fireball Inferno Tower
Electro Spirit Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight
Fireball Skeleton Barrel
Skeleton Barrel Fireball
Knight Skeleton Barrel Fireball
Fireball
Fireball Electro Spirit Skeleton Barrel
Archers
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Goblin Gang Fireball
Knight Skeleton Barrel Fireball
Fireball Archers
Knight Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Archers Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Fireball
Skeleton Barrel Fireball
Electro Spirit Fireball
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Archers Fireball
Electro Spirit Skeleton Barrel Fireball
Fireball
Fireball
Electro Spirit Fireball
Fireball
Skeleton Barrel Electro Spirit Archers Goblin Gang Fireball
Fireball Archers
Fireball
Fireball Knight Goblin Gang
Skeleton Barrel Fireball
Fireball
Electro Spirit Goblin Gang Fireball
Fireball
Skeleton Barrel Fireball
Fireball

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