My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Miner
Giant Snowball
Archers Musketeer Witch Miner
Zap
Archers Dark Prince Witch
Barbarian Barrel
Archers Knight Musketeer Wizard Dark Prince Witch
The Log
Archers Musketeer Dark Prince Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Musketeer Wizard Dark Prince Witch Miner
Fireball
Archers Musketeer Wizard Witch
Poison
Archers Musketeer Wizard Witch
Lightning
Knight Musketeer Wizard Dark Prince Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Miner Fireball Musketeer Dark Prince Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Miner Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Dark Prince Miner
Knight
Archers Musketeer Fireball Wizard Witch Miner
Fireball
Knight Dark Prince Miner
Musketeer
Knight Dark Prince Miner
Wizard
Knight Dark Prince Miner
Dark Prince
Archers Fireball Musketeer Wizard Witch Miner
Witch
Knight Dark Prince Miner
Miner
Archers Knight Fireball Musketeer Wizard Dark Prince Witch

Defense Synergies 2 12

Archers
Knight Dark Prince Witch
Knight
Archers Musketeer Fireball Wizard Witch
Fireball
Knight Musketeer Dark Prince Miner
Musketeer
Knight Fireball Dark Prince Miner
Wizard
Knight Dark Prince
Dark Prince
Archers Fireball Musketeer Wizard Witch
Witch
Archers Knight Dark Prince
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Wizard
Knight Musketeer Dark Prince Witch
Witch Archers Knight Musketeer Dark Prince
Witch Knight Musketeer Dark Prince
Fireball Dark Prince
Fireball Archers Musketeer Dark Prince
Musketeer Archers Fireball Wizard Witch
Fireball Musketeer
Witch Musketeer
Knight Archers Musketeer Dark Prince Miner
Archers Witch Knight Fireball Musketeer Wizard Dark Prince
Musketeer Archers Fireball Wizard Witch
Knight Fireball Musketeer Wizard Dark Prince Witch
Fireball Wizard Dark Prince Witch
Knight
Fireball
Wizard Knight Fireball Musketeer Dark Prince Witch
Fireball Archers Knight Musketeer Wizard Dark Prince Witch
Wizard Witch Archers Knight Fireball Musketeer Dark Prince
Musketeer
Wizard Dark Prince Archers Knight Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Dark Prince Witch
Fireball Archers Knight Musketeer Wizard Miner
Knight Musketeer Dark Prince Witch
Dark Prince Knight Fireball Musketeer
Knight Musketeer Dark Prince Witch
Fireball Wizard Archers Musketeer Witch
Dark Prince Archers Knight Fireball Musketeer Witch
Knight Dark Prince
Knight Fireball Dark Prince Witch
Witch Musketeer
Knight Musketeer Dark Prince Witch
Fireball Dark Prince
Dark Prince Knight Fireball Wizard Witch
Wizard Archers Fireball Musketeer Witch
Witch Archers Knight Fireball Musketeer Dark Prince
Archers Fireball Musketeer Wizard Dark Prince Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer Miner
Fireball Miner
Knight Fireball Musketeer Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard Musketeer Witch
Archers Musketeer Wizard Witch
Fireball Wizard
Fireball Miner Wizard
Fireball Musketeer
Miner Knight Fireball Musketeer Wizard Dark Prince
Fireball Archers Musketeer Wizard
Knight Fireball Musketeer Miner
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard
Fireball
Archers Fireball Musketeer Wizard Dark Prince
Fireball Wizard Witch Miner
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Wizard Dark Prince Witch
Witch
Fireball Miner Musketeer Wizard Witch
Fireball Musketeer Wizard Witch Miner
Fireball Miner Musketeer
Archers Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball
Fireball Musketeer Wizard Miner
Fireball
Fireball Wizard
Archers Fireball Musketeer Dark Prince Witch
Fireball Archers Musketeer Wizard Witch
Fireball
Fireball Miner Knight Musketeer Wizard Dark Prince
Fireball Musketeer Wizard
Fireball
Musketeer Dark Prince
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Dark Prince Witch Miner
Fireball Wizard

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