My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Royal Giant Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Giant Skeleton Inferno Dragon
Giant Snowball
Archers Inferno Dragon
Zap
Archers Firecracker Royal Giant Inferno Dragon
Barbarian Barrel
Archers Knight Firecracker Giant Skeleton Electro Wizard
The Log
Archers Firecracker Royal Giant Giant Skeleton
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Archers Firecracker Electro Wizard Inferno Dragon
Poison
Archers Firecracker Electro Wizard
Lightning
Knight Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Firecracker Electro Wizard Inferno Dragon Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Giant Skeleton Inferno Dragon
Knight
Archers Firecracker The Log Electro Wizard
Firecracker
Knight Royal Giant Giant Skeleton Inferno Dragon
Royal Giant
Firecracker Archers Giant Skeleton The Log Electro Wizard
Giant Skeleton
Archers Firecracker Royal Giant The Log Electro Wizard
The Log
Knight Royal Giant Giant Skeleton
Electro Wizard
Knight Royal Giant Giant Skeleton
Inferno Dragon
Archers Firecracker

Defense Synergies 4 12

Archers
Knight Firecracker Giant Skeleton The Log Electro Wizard
Knight
Archers Firecracker Electro Wizard The Log
Firecracker
Knight The Log Archers Giant Skeleton Electro Wizard
Royal Giant
Giant Skeleton
Archers Firecracker The Log Electro Wizard
The Log
Firecracker Archers Knight Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard
Knight Archers Firecracker Giant Skeleton The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard
Inferno Dragon Knight Firecracker The Log Electro Wizard
Archers Knight Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Knight Firecracker Electro Wizard
Firecracker Giant Skeleton The Log
The Log Archers Firecracker Electro Wizard
Electro Wizard Inferno Dragon Archers Firecracker
Giant Skeleton The Log Electro Wizard
Inferno Dragon
Knight Archers Firecracker Giant Skeleton Electro Wizard
Archers Electro Wizard Knight Firecracker Giant Skeleton The Log
Inferno Dragon Archers Firecracker Electro Wizard
Knight Giant Skeleton The Log Electro Wizard
Firecracker The Log Electro Wizard
Inferno Dragon Knight Electro Wizard
The Log Electro Wizard Inferno Dragon
Knight Firecracker Electro Wizard
Archers Knight Firecracker The Log Electro Wizard
The Log Archers Knight Firecracker Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Archers Knight Firecracker Giant Skeleton The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Giant Skeleton Electro Wizard
Electro Wizard Archers Knight Firecracker The Log Inferno Dragon
Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight Inferno Dragon
Firecracker Archers Electro Wizard
Archers Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight Inferno Dragon
Giant Skeleton Electro Wizard Knight Firecracker The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Knight
Archers Firecracker
Electro Wizard Archers Knight Firecracker Giant Skeleton The Log Inferno Dragon
Archers Firecracker Giant Skeleton The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Giant Skeleton The Log
Firecracker The Log Electro Wizard
Giant Skeleton The Log
Knight Firecracker Giant Skeleton The Log
Firecracker The Log
Firecracker
Archers Firecracker The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker Knight The Log Electro Wizard
Archers Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Archers Firecracker The Log Electro Wizard
Firecracker The Log
Giant Skeleton The Log
The Log
The Log
Firecracker The Log
Inferno Dragon
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Archers Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Giant Skeleton
Firecracker The Log
Electro Wizard Archers
Archers Firecracker Electro Wizard
The Log
Knight Firecracker Electro Wizard
The Log Firecracker
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Giant Skeleton The Log Electro Wizard
Inferno Dragon
Firecracker

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