My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Goblin Drill
Giant Snowball
Archers Goblin Gang Hog Rider Goblin Drill
Zap
Archers Goblin Gang Goblin Drill
Barbarian Barrel
Archers Knight Goblin Gang Goblin Drill Ice Wizard
The Log
Archers Goblin Gang Hog Rider Goblin Drill
Earthquake
Archers Goblin Gang Hog Rider Goblin Drill
Arrows
Archers Goblin Gang Goblin Drill
Royal Delivery
Archers Knight Goblin Gang Hog Rider Goblin Drill Ice Wizard
Fireball
Archers Goblin Gang Hog Rider Goblin Drill Ice Wizard
Poison
Archers Goblin Gang Goblin Drill Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Ice Wizard Hog Rider Goblin Drill Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Goblin Gang Hog Rider Goblin Drill The Log Ice Wizard
Goblin Gang
Knight Hog Rider Goblin Drill
Hog Rider
Knight Goblin Gang The Log Archers Rocket
Rocket
Hog Rider
Goblin Drill
Knight Goblin Gang The Log
The Log
Hog Rider Knight Goblin Drill
Ice Wizard
Knight

Defense Synergies 3 12

Archers
Knight Goblin Gang Goblin Drill The Log Ice Wizard
Knight
Archers Goblin Gang Ice Wizard The Log
Goblin Gang
Knight Archers Goblin Drill The Log Ice Wizard
Hog Rider
Rocket
The Log
Goblin Drill
Archers Goblin Gang The Log Ice Wizard
The Log
Archers Knight Goblin Gang Rocket Goblin Drill Ice Wizard
Ice Wizard
Knight Archers Goblin Gang Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight The Log
Knight Goblin Gang Goblin Drill The Log Ice Wizard
Goblin Gang Rocket Archers Knight Goblin Drill Ice Wizard
Knight Goblin Gang Goblin Drill Ice Wizard
Rocket The Log
Goblin Gang The Log Archers Ice Wizard
Rocket Archers Goblin Gang Ice Wizard
Rocket The Log
Goblin Gang Goblin Drill Ice Wizard
Knight Goblin Gang Archers Ice Wizard
Archers Goblin Gang Ice Wizard Knight Goblin Drill The Log
Archers Goblin Gang Ice Wizard
Goblin Drill Knight Goblin Gang Rocket The Log Ice Wizard
Rocket Goblin Gang Goblin Drill The Log
Knight Goblin Gang Goblin Drill
Rocket Goblin Gang Goblin Drill The Log
Knight Goblin Gang Goblin Drill
Archers Knight Goblin Gang Goblin Drill The Log Ice Wizard
Goblin Drill The Log Archers Knight Ice Wizard
Goblin Drill
Goblin Gang Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Knight Goblin Gang Rocket The Log
Goblin Gang Knight Rocket The Log
Goblin Gang Rocket Knight The Log
Knight Goblin Gang Goblin Drill
Rocket Archers Goblin Gang Ice Wizard
Goblin Gang Rocket Archers Knight Ice Wizard
Knight
Rocket Knight The Log
Goblin Gang Goblin Drill
Knight
Rocket The Log
Rocket Knight Goblin Gang
Archers
Goblin Gang Archers Knight Rocket Goblin Drill The Log
Archers The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Goblin Drill The Log
The Log Ice Wizard
Rocket Goblin Drill The Log
Knight Rocket The Log
Rocket The Log
Rocket Ice Wizard
Archers The Log
The Log Ice Wizard
The Log
Rocket Goblin Gang
Rocket Knight The Log
Archers Rocket
Rocket Knight The Log
Rocket
The Log
Rocket Goblin Drill The Log
Rocket The Log
Rocket
Rocket
Rocket Archers The Log
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Goblin Drill The Log
The Log Ice Wizard
The Log Ice Wizard
The Log
Rocket The Log
Archers Ice Wizard
Rocket
Rocket The Log
Rocket
Rocket The Log
Archers Goblin Gang Rocket
Rocket Archers Ice Wizard
The Log
Knight Goblin Gang Rocket
The Log
Rocket
Goblin Gang Rocket The Log
Rocket
Rocket The Log
Rocket

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