My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Princess Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit Sparky
Giant Snowball
Archers Princess
Zap
Archers Princess Bandit Sparky
Barbarian Barrel
Archers Knight Tesla Princess Bandit Electro Wizard Sparky
The Log
Archers Mini P.E.K.K.A Princess Bandit Sparky
Earthquake
Archers Tesla
Arrows
Archers Princess
Royal Delivery
Archers Knight Mini P.E.K.K.A Princess Bandit Electro Wizard Sparky
Fireball
Archers Tesla Princess Bandit Electro Wizard Sparky
Poison
Archers Princess Electro Wizard Sparky
Lightning
Knight Tesla Mini P.E.K.K.A Bandit Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Princess Bandit Tesla Mini P.E.K.K.A Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Princess Bandit

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Bandit
Knight
Archers Princess Electro Wizard Sparky
Tesla
Mini P.E.K.K.A
Sparky Archers Princess Electro Wizard
Princess
Knight Mini P.E.K.K.A Sparky
Bandit
Archers Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Bandit Sparky
Sparky
Mini P.E.K.K.A Knight Princess Electro Wizard

Defense Synergies 5 12

Archers
Knight Tesla Mini P.E.K.K.A Bandit Electro Wizard
Knight
Archers Tesla Princess Electro Wizard Mini P.E.K.K.A Sparky
Tesla
Knight Archers Mini P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A
Electro Wizard Archers Knight Tesla Princess
Princess
Knight Tesla Mini P.E.K.K.A Bandit
Bandit
Archers Princess Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Archers Tesla Bandit
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Wizard Sparky
Mini P.E.K.K.A Sparky Knight Tesla Bandit Electro Wizard
Tesla Mini P.E.K.K.A Sparky Archers Knight Bandit Electro Wizard
Tesla Mini P.E.K.K.A Sparky Knight Bandit Electro Wizard
Mini P.E.K.K.A Princess Sparky
Archers Tesla Bandit Electro Wizard
Tesla Electro Wizard Archers Princess
Tesla Bandit Electro Wizard Sparky
Tesla Mini P.E.K.K.A Sparky Princess
Knight Archers Tesla Mini P.E.K.K.A Bandit Electro Wizard Sparky
Archers Electro Wizard Knight Tesla Princess Bandit
Tesla Archers Princess Electro Wizard
Tesla Mini P.E.K.K.A Sparky Knight Bandit Electro Wizard
Sparky Tesla Mini P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A Sparky Knight Tesla Bandit Electro Wizard
Tesla Mini P.E.K.K.A Bandit Electro Wizard Sparky
Tesla Sparky Knight Mini P.E.K.K.A Electro Wizard
Tesla Archers Knight Bandit Electro Wizard
Archers Knight Tesla Princess Bandit Electro Wizard
Mini P.E.K.K.A Sparky Tesla Electro Wizard
Archers Knight Tesla Mini P.E.K.K.A Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Tesla Bandit Electro Wizard Sparky
Bandit Electro Wizard Archers Knight Tesla Mini P.E.K.K.A
Bandit Knight Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Knight Tesla Bandit Electro Wizard Sparky
Knight Tesla Mini P.E.K.K.A Bandit Sparky
Archers Tesla Princess Electro Wizard
Mini P.E.K.K.A Sparky Archers Knight Tesla Bandit Electro Wizard
Mini P.E.K.K.A Knight Tesla Sparky
Electro Wizard Knight Mini P.E.K.K.A Bandit Sparky
Tesla Sparky
Knight Tesla Mini P.E.K.K.A Sparky
Electro Wizard
Mini P.E.K.K.A Knight Tesla Bandit Sparky
Archers Tesla Princess Sparky
Tesla Electro Wizard Sparky Archers Knight Mini P.E.K.K.A
Archers Tesla Mini P.E.K.K.A Princess Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Bandit Sparky
Princess Bandit Electro Wizard
Bandit Sparky
Knight Sparky
Sparky
Princess
Archers Princess Sparky
Princess
Bandit
Mini P.E.K.K.A Electro Wizard Sparky
Knight Princess Bandit Electro Wizard Sparky
Archers Princess
Knight Princess Bandit Sparky
Princess Bandit
Princess Sparky
Princess Bandit Sparky
Princess Bandit Sparky
Sparky
Mini P.E.K.K.A Sparky
Archers Mini P.E.K.K.A Princess Bandit Electro Wizard Sparky
Princess
Sparky
Princess
Sparky
Princess Sparky
Princess Bandit Electro Wizard Sparky
Princess Bandit Sparky
Bandit Sparky
Archers Princess Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Sparky
Bandit Sparky
Princess Electro Wizard Sparky
Sparky
Princess Sparky
Electro Wizard Archers Princess Bandit
Archers Princess Electro Wizard
Knight Mini P.E.K.K.A Princess Electro Wizard Sparky
Princess
Sparky
Sparky
Princess Electro Wizard Sparky
Princess Electro Wizard
Princess Bandit Electro Wizard Sparky
Sparky
Sparky

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