My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Giant Skeleton
Giant Snowball
Archers Skeleton Army Witch
Zap
Archers Skeleton Army Witch
Barbarian Barrel
Archers Knight Tesla Wizard Skeleton Army Witch Giant Skeleton
The Log
Archers Skeleton Army Witch Giant Skeleton
Earthquake
Archers Tesla Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Knight Wizard Skeleton Army Witch Giant Skeleton
Fireball
Archers Tesla Wizard Skeleton Army Witch
Poison
Archers Wizard Skeleton Army Witch
Lightning
Knight Tesla Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Skeleton Army Tesla Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Giant Skeleton
Knight
Archers Wizard Witch The Log
Tesla
Wizard
Knight Giant Skeleton
Skeleton Army
Witch
Knight Giant Skeleton
Giant Skeleton
Archers Wizard Witch The Log
The Log
Knight Giant Skeleton

Defense Synergies 3 19

Archers
Knight Tesla Skeleton Army Witch Giant Skeleton The Log
Knight
Archers Tesla Wizard Skeleton Army Witch The Log
Tesla
Knight The Log Archers Wizard Skeleton Army
Wizard
Knight Tesla Skeleton Army Giant Skeleton The Log
Skeleton Army
Archers Knight Tesla Wizard Giant Skeleton The Log
Witch
Archers Knight Giant Skeleton The Log
Giant Skeleton
Archers Wizard Skeleton Army Witch The Log
The Log
Tesla Archers Knight Wizard Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
Skeleton Army Knight Tesla Witch The Log
Tesla Skeleton Army Witch Archers Knight Giant Skeleton
Tesla Skeleton Army Witch Knight
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Archers Tesla
Tesla Archers Wizard Witch
Tesla Giant Skeleton The Log
Tesla Witch Skeleton Army
Knight Skeleton Army Archers Tesla Giant Skeleton
Archers Skeleton Army Witch Knight Tesla Wizard Giant Skeleton The Log
Tesla Archers Wizard Witch
Tesla Skeleton Army Knight Wizard Witch Giant Skeleton The Log
Wizard Skeleton Army Tesla Witch The Log
Skeleton Army Knight Tesla
Skeleton Army Tesla The Log
Tesla Wizard Knight Skeleton Army Witch
Tesla Archers Knight Wizard Skeleton Army Witch The Log
Wizard Witch The Log Archers Knight Tesla Giant Skeleton
Tesla
Wizard Skeleton Army Archers Knight Tesla Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Tesla Witch Giant Skeleton
Archers Knight Tesla Wizard The Log
Skeleton Army Giant Skeleton Knight Witch The Log
Skeleton Army Giant Skeleton Knight Tesla The Log
Giant Skeleton Knight Tesla Skeleton Army Witch
Wizard Archers Tesla Witch
Skeleton Army Archers Knight Tesla Witch Giant Skeleton
Giant Skeleton Knight Tesla Skeleton Army
Giant Skeleton Knight Skeleton Army Witch The Log
Witch Tesla Skeleton Army
Knight Tesla Witch Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Knight Tesla Wizard Witch
Wizard Archers Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Archers Knight Giant Skeleton The Log
Archers Tesla Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
The Log
Giant Skeleton The Log
Knight Giant Skeleton The Log
Wizard The Log
Wizard Witch
Archers Wizard Witch The Log
The Log Wizard
The Log Wizard
Knight Wizard The Log
Archers Wizard
Knight The Log
The Log
Wizard Witch The Log
Wizard The Log
Archers Wizard The Log
Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Archers Wizard Witch
Wizard Witch
Wizard The Log
Giant Skeleton
Wizard The Log
Archers Skeleton Army Witch
Archers Wizard Witch
The Log
Knight Wizard
The Log Wizard
Giant Skeleton
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log
Wizard

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