My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards Goblin Drill
Giant Snowball
Archers Tombstone Goblin Barrel Guards Goblin Drill Witch
Zap
Archers Tombstone Goblin Barrel Guards Goblin Drill Witch
Barbarian Barrel
Archers Knight Tombstone Goblin Barrel Guards Goblin Drill Witch
The Log
Archers Tombstone Goblin Barrel Guards Goblin Drill Witch
Earthquake
Archers Tombstone Goblin Barrel Guards Goblin Drill Witch
Arrows
Archers Tombstone Goblin Barrel Guards Goblin Drill Witch
Royal Delivery
Archers Knight Goblin Barrel Guards Goblin Drill Witch
Fireball
Archers Tombstone Goblin Barrel Goblin Drill Witch
Poison
Archers Tombstone Guards Goblin Drill Witch
Lightning
Knight Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Guards Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Tombstone Goblin Barrel Guards Fireball Goblin Drill Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Tombstone Goblin Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight
Knight
Archers Goblin Barrel Fireball Goblin Drill Witch
Tombstone
Fireball
Goblin Drill Knight
Goblin Barrel
Knight Guards Goblin Drill
Guards
Goblin Barrel
Goblin Drill
Fireball Knight Goblin Barrel
Witch
Knight

Defense Synergies 1 11

Archers
Knight Tombstone Guards Goblin Drill Witch
Knight
Archers Fireball Witch
Tombstone
Archers Fireball Guards
Fireball
Knight Tombstone Goblin Drill
Goblin Barrel
Guards
Archers Tombstone Goblin Drill Witch
Goblin Drill
Archers Fireball Guards
Witch
Archers Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball
Knight Tombstone Goblin Drill Witch
Witch Archers Knight Tombstone Goblin Drill
Witch Knight Tombstone Guards Goblin Drill
Tombstone Fireball
Fireball Archers Guards
Archers Tombstone Fireball Witch
Fireball
Witch Tombstone Goblin Drill
Knight Guards Archers
Archers Guards Witch Knight Tombstone Fireball Goblin Drill
Archers Fireball Witch
Tombstone Goblin Drill Knight Fireball Guards Witch
Fireball Tombstone Guards Goblin Drill Witch
Knight Tombstone Goblin Drill
Fireball Goblin Drill
Knight Tombstone Fireball Goblin Drill Witch
Tombstone Fireball Archers Knight Guards Goblin Drill Witch
Goblin Drill Witch Archers Knight Tombstone Fireball Guards
Goblin Drill
Archers Knight Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Tombstone Fireball Witch
Fireball Archers Knight
Tombstone Guards Knight Witch
Guards Knight Fireball
Knight Tombstone Guards Goblin Drill Witch
Fireball Archers Witch
Guards Archers Knight Tombstone Fireball Witch
Knight
Knight Tombstone Fireball Witch
Witch Tombstone Guards Goblin Drill
Knight Tombstone Guards Witch
Fireball Guards
Knight Tombstone Fireball Guards Witch
Archers Fireball Witch
Tombstone Guards Witch Archers Knight Fireball Goblin Drill
Archers Fireball Witch
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards Goblin Drill
Fireball
Fireball Goblin Drill
Knight Fireball Guards
Fireball
Fireball Witch
Archers Witch
Fireball
Fireball
Fireball Guards
Knight Fireball
Fireball Archers
Knight Fireball
Fireball
Fireball
Fireball Goblin Drill Witch
Fireball
Fireball
Archers Fireball
Fireball Witch
Fireball
Fireball
Fireball Goblin Drill
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Archers Fireball Witch
Fireball Guards Witch
Fireball
Fireball
Fireball
Fireball
Archers Tombstone Fireball Guards Witch
Fireball Archers Witch
Fireball
Fireball Knight
Fireball
Fireball
Fireball Guards Witch
Fireball Witch
Fireball Witch
Fireball

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