My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Archers Minions Goblin Gang Goblin Hut Goblin Barrel Skeleton Army Baby Dragon
Zap
Archers Minions Goblin Gang Goblin Hut Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Goblin Gang Goblin Hut Goblin Barrel Skeleton Army
The Log
Archers Goblin Gang Mini P.E.K.K.A Goblin Hut Goblin Barrel Skeleton Army
Earthquake
Archers Goblin Gang Goblin Hut Goblin Barrel Skeleton Army
Arrows
Archers Minions Goblin Gang Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Archers Minions Goblin Gang Mini P.E.K.K.A Goblin Hut Goblin Barrel Skeleton Army Baby Dragon
Fireball
Archers Minions Goblin Gang Goblin Hut Goblin Barrel Skeleton Army Baby Dragon
Poison
Archers Minions Goblin Gang Goblin Hut Skeleton Army
Lightning
Mini P.E.K.K.A Goblin Hut Baby Dragon
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Goblin Gang Goblin Barrel Skeleton Army Mini P.E.K.K.A Baby Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Goblin Gang Goblin Barrel

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Goblin Hut Baby Dragon
Minions
Mini P.E.K.K.A Baby Dragon
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Goblin Hut Baby Dragon
Mini P.E.K.K.A
Archers Minions Goblin Gang Goblin Hut Baby Dragon
Goblin Hut
Archers Goblin Gang Mini P.E.K.K.A Goblin Barrel Baby Dragon
Goblin Barrel
Goblin Gang Goblin Hut Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Archers Minions Goblin Gang Mini P.E.K.K.A Goblin Hut Goblin Barrel

Defense Synergies 0 15

Archers
Minions Goblin Gang Mini P.E.K.K.A Goblin Hut Skeleton Army Baby Dragon
Minions
Archers Baby Dragon
Goblin Gang
Archers Mini P.E.K.K.A Goblin Hut Skeleton Army
Mini P.E.K.K.A
Archers Goblin Gang Goblin Hut Skeleton Army Baby Dragon
Goblin Hut
Archers Goblin Gang Mini P.E.K.K.A Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Archers Goblin Gang Mini P.E.K.K.A Goblin Hut
Baby Dragon
Archers Minions Mini P.E.K.K.A Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut Baby Dragon
Mini P.E.K.K.A Skeleton Army Minions Goblin Gang Goblin Hut
Goblin Gang Mini P.E.K.K.A Goblin Hut Skeleton Army Archers Minions
Mini P.E.K.K.A Goblin Hut Skeleton Army Minions Goblin Gang
Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army Archers Minions Baby Dragon
Minions Archers Goblin Gang Goblin Hut Baby Dragon
Baby Dragon
Mini P.E.K.K.A Minions Goblin Gang Goblin Hut Skeleton Army
Goblin Gang Skeleton Army Archers Mini P.E.K.K.A
Archers Minions Goblin Gang Skeleton Army Goblin Hut Baby Dragon
Minions Archers Goblin Gang Goblin Hut Baby Dragon
Mini P.E.K.K.A Goblin Hut Skeleton Army Minions Goblin Gang
Skeleton Army Minions Goblin Gang Mini P.E.K.K.A Goblin Hut Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang Goblin Hut
Skeleton Army Goblin Gang Mini P.E.K.K.A Goblin Hut
Minions Goblin Gang Mini P.E.K.K.A Goblin Hut Skeleton Army
Archers Minions Goblin Gang Goblin Hut Skeleton Army Baby Dragon
Baby Dragon Archers Minions Goblin Hut
Mini P.E.K.K.A Goblin Hut
Goblin Gang Skeleton Army Archers Minions Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Archers Goblin Hut
Archers Goblin Gang Mini P.E.K.K.A Baby Dragon
Goblin Gang Skeleton Army Minions Mini P.E.K.K.A Goblin Hut
Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang Mini P.E.K.K.A Goblin Hut Skeleton Army
Archers Minions Goblin Gang Goblin Hut Baby Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army Archers Minions Goblin Hut
Mini P.E.K.K.A Skeleton Army
Minions Mini P.E.K.K.A Goblin Hut Skeleton Army Baby Dragon
Goblin Gang Goblin Hut Skeleton Army
Minions Mini P.E.K.K.A Goblin Hut
Skeleton Army
Mini P.E.K.K.A Skeleton Army Goblin Gang
Archers Skeleton Army Baby Dragon
Goblin Gang Goblin Hut Skeleton Army Archers Minions Mini P.E.K.K.A Baby Dragon
Minions Archers Mini P.E.K.K.A Goblin Hut Baby Dragon
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Minions Baby Dragon
Archers Baby Dragon
Baby Dragon
Minions Goblin Gang Mini P.E.K.K.A
Archers Baby Dragon
Goblin Hut Baby Dragon
Minions Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Minions Mini P.E.K.K.A
Archers Mini P.E.K.K.A Baby Dragon
Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Minions Goblin Hut
Mini P.E.K.K.A
Archers Minions Goblin Gang Goblin Hut Skeleton Army
Archers Baby Dragon
Goblin Gang Mini P.E.K.K.A Baby Dragon
Baby Dragon
Minions Goblin Gang Baby Dragon
Baby Dragon

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