My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Sparky
Giant Snowball
Archers Minions Witch
Zap
Archers Minions Witch Goblin Giant Sparky
Barbarian Barrel
Archers Bomb Tower Witch Sparky
The Log
Archers Mini P.E.K.K.A Witch Sparky
Earthquake
Archers Bomb Tower Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Mini P.E.K.K.A Witch Sparky
Fireball
Archers Minions Bomb Tower Witch Sparky
Poison
Archers Minions Bomb Tower Witch Sparky
Lightning
Mini P.E.K.K.A Bomb Tower Witch Sparky
Rocket
Bomb Tower Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Minions Mini P.E.K.K.A Bomb Tower Witch Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Minions Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Goblin Giant
Minions
Rage Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Archers Minions Rage Goblin Giant
Bomb Tower
Rage
Minions Witch Sparky Mini P.E.K.K.A Goblin Giant
Witch
Rage Goblin Giant
Goblin Giant
Sparky Archers Minions Mini P.E.K.K.A Rage Witch
Sparky
Mini P.E.K.K.A Rage Goblin Giant Minions

Defense Synergies 0 9

Archers
Minions Mini P.E.K.K.A Bomb Tower Witch Goblin Giant
Minions
Archers Goblin Giant
Mini P.E.K.K.A
Archers Bomb Tower Witch
Bomb Tower
Archers Mini P.E.K.K.A
Rage
Witch
Archers Mini P.E.K.K.A
Goblin Giant
Archers Minions Sparky
Sparky
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant Sparky
Mini P.E.K.K.A Bomb Tower Sparky Minions Witch
Mini P.E.K.K.A Bomb Tower Witch Sparky Archers Minions
Mini P.E.K.K.A Bomb Tower Witch Sparky Minions
Mini P.E.K.K.A Bomb Tower Sparky
Archers Minions Bomb Tower
Minions Archers Bomb Tower Witch
Bomb Tower Goblin Giant Sparky
Mini P.E.K.K.A Witch Sparky Minions Bomb Tower
Archers Mini P.E.K.K.A Sparky
Archers Minions Witch Bomb Tower Goblin Giant
Minions Archers Witch
Mini P.E.K.K.A Bomb Tower Sparky Minions Witch
Bomb Tower Sparky Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Sparky Bomb Tower
Bomb Tower Mini P.E.K.K.A Sparky
Bomb Tower Sparky Minions Mini P.E.K.K.A Witch
Bomb Tower Archers Minions Witch
Bomb Tower Witch Archers Minions
Mini P.E.K.K.A Sparky Bomb Tower
Archers Minions Mini P.E.K.K.A Bomb Tower Witch Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Witch Sparky
Archers Mini P.E.K.K.A Bomb Tower
Minions Mini P.E.K.K.A Bomb Tower Witch Goblin Giant Sparky
Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Witch Goblin Giant Sparky
Archers Minions Bomb Tower Witch Goblin Giant
Mini P.E.K.K.A Sparky Archers Minions Bomb Tower Witch Goblin Giant
Mini P.E.K.K.A Bomb Tower Goblin Giant Sparky
Minions Mini P.E.K.K.A Bomb Tower Witch Sparky
Witch Goblin Giant Sparky
Minions Mini P.E.K.K.A Bomb Tower Witch Sparky
Goblin Giant
Mini P.E.K.K.A Bomb Tower Witch Goblin Giant Sparky
Archers Bomb Tower Witch Sparky
Witch Sparky Archers Minions Mini P.E.K.K.A Bomb Tower Goblin Giant
Minions Archers Mini P.E.K.K.A Bomb Tower Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Goblin Giant Sparky
Sparky
Sparky
Minions Witch Goblin Giant
Archers Witch Sparky
Minions Mini P.E.K.K.A Sparky
Sparky
Archers
Sparky
Minions
Sparky
Witch Sparky
Sparky
Sparky
Minions Mini P.E.K.K.A Sparky
Archers Mini P.E.K.K.A Sparky
Witch
Minions Sparky
Sparky
Witch Sparky
Witch
Witch Sparky
Witch Sparky
Sparky
Archers Witch Sparky
Minions Witch
Mini P.E.K.K.A Sparky
Sparky
Sparky
Sparky
Sparky
Archers Minions Witch
Archers Witch
Mini P.E.K.K.A Sparky
Sparky
Sparky
Minions Witch Sparky
Witch
Witch Goblin Giant Sparky

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