My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Bowler Executioner Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Night Witch
Giant Snowball
Archers Minions Witch Night Witch
Zap
Archers Minions Witch Night Witch
Barbarian Barrel
Archers Elite Barbarians Witch Executioner Night Witch
The Log
Archers Elite Barbarians Witch
Earthquake
Archers Witch
Arrows
Archers Minions Witch Night Witch
Royal Delivery
Archers Minions Elite Barbarians Witch Bowler Executioner Night Witch
Fireball
Archers Minions Elite Barbarians Witch Bowler Executioner Night Witch
Poison
Archers Minions Witch Executioner Night Witch
Lightning
Elite Barbarians Witch Bowler Executioner Night Witch
Rocket
Elite Barbarians Witch Bowler Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Executioner Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Night Witch Witch Bowler Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Minions Night Witch Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Bowler Golem
Minions
Elite Barbarians Bowler Golem
Elite Barbarians
Archers Minions
Witch
Bowler Golem
Bowler
Archers Minions Witch Executioner Night Witch
Executioner
Bowler Golem
Golem
Night Witch Archers Minions Witch Executioner
Night Witch
Golem Bowler

Defense Synergies 0 5

Archers
Minions Witch Bowler
Minions
Archers Bowler
Elite Barbarians
Witch
Archers Bowler
Bowler
Archers Minions Witch
Executioner
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Executioner
Elite Barbarians Minions Witch Executioner Night Witch
Witch Bowler Archers Minions Elite Barbarians Executioner Night Witch
Elite Barbarians Witch Night Witch Minions Bowler
Elite Barbarians Bowler
Bowler Archers Minions Executioner Night Witch
Minions Archers Witch Executioner Night Witch
Bowler
Witch Minions Elite Barbarians Night Witch
Elite Barbarians Archers Bowler Night Witch
Archers Minions Witch Executioner Bowler Night Witch
Minions Executioner Archers Witch Night Witch
Bowler Night Witch Minions Elite Barbarians Witch
Bowler Executioner Minions Witch Night Witch
Elite Barbarians
Elite Barbarians Bowler
Minions Elite Barbarians Witch Bowler Executioner Night Witch
Archers Minions Elite Barbarians Witch Bowler Executioner Night Witch
Witch Executioner Archers Minions Bowler
Elite Barbarians
Bowler Archers Minions Elite Barbarians Witch Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Witch Bowler
Archers Elite Barbarians Bowler Executioner
Minions Elite Barbarians Witch Bowler
Bowler Elite Barbarians Night Witch
Elite Barbarians Witch Bowler Executioner Night Witch
Executioner Archers Minions Witch
Archers Minions Elite Barbarians Witch Bowler Night Witch
Elite Barbarians
Minions Elite Barbarians Witch
Witch
Minions Elite Barbarians Witch Bowler
Elite Barbarians Bowler
Elite Barbarians Bowler Witch Executioner Night Witch
Archers Witch Bowler Executioner
Elite Barbarians Witch Archers Minions Bowler Executioner Night Witch
Minions Bowler Executioner Archers Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Executioner
Executioner Bowler
Executioner Minions Witch
Archers Witch Bowler Executioner
Bowler Executioner
Minions Elite Barbarians Bowler Night Witch
Bowler
Archers Executioner
Elite Barbarians Bowler Executioner
Minions
Elite Barbarians
Witch Bowler Executioner
Bowler Executioner
Minions Night Witch
Archers Bowler Executioner
Witch Bowler
Minions Bowler Night Witch
Bowler
Witch Bowler Executioner
Witch
Witch Bowler Executioner
Witch Bowler
Elite Barbarians Archers Witch Executioner Night Witch
Minions Witch
Elite Barbarians Bowler Night Witch
Night Witch
Bowler
Archers Minions Witch Night Witch
Archers Witch Executioner
Bowler Executioner
Bowler Executioner
Elite Barbarians Executioner
Minions Elite Barbarians Witch Bowler
Witch Executioner
Witch Bowler Executioner
Bowler

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