My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Bandit
Giant Snowball
Archers Barbarians Goblin Barrel
Zap
Archers Mortar Goblin Barrel Bandit
Barbarian Barrel
Archers Mortar Barbarians Goblin Barrel Executioner Bandit Magic Archer
The Log
Archers Barbarians Goblin Barrel Bandit
Earthquake
Archers Mortar Barbarians Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Barbarians Goblin Barrel Executioner Bandit Magic Archer
Fireball
Archers Mortar Barbarians Goblin Barrel Executioner Bandit Magic Archer
Poison
Archers Mortar Barbarians Executioner Magic Archer
Lightning
Mortar Executioner Bandit Magic Archer
Rocket
Mortar Barbarians Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Bandit Mortar Magic Archer Barbarians Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Barrel Bandit Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Bandit Mega Knight
Mortar
Archers Bandit
Barbarians
Goblin Barrel
Bandit Mega Knight
Executioner
Bandit Mega Knight
Bandit
Archers Mortar Goblin Barrel Executioner Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Archers Goblin Barrel Executioner Bandit Magic Archer

Defense Synergies 0 9

Archers
Mortar Bandit Mega Knight
Mortar
Archers Bandit
Barbarians
Goblin Barrel
Executioner
Bandit Mega Knight
Bandit
Archers Mortar Executioner Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Archers Executioner Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Executioner Magic Archer
Barbarians Mortar Executioner Bandit Mega Knight
Mortar Barbarians Mega Knight Archers Executioner Bandit
Barbarians Mortar Bandit Mega Knight
Barbarians Mega Knight
Archers Executioner Bandit Magic Archer Mega Knight
Archers Mortar Executioner Magic Archer
Barbarians Bandit Magic Archer Mega Knight
Barbarians Mortar
Archers Barbarians Bandit Mega Knight
Archers Barbarians Executioner Bandit Magic Archer Mega Knight
Executioner Archers Magic Archer
Mortar Barbarians Mega Knight Bandit
Executioner Mega Knight Mortar Barbarians Magic Archer
Barbarians Mortar Bandit Mega Knight
Barbarians Mortar Bandit Mega Knight
Barbarians Mega Knight Mortar Executioner
Mortar Mega Knight Archers Barbarians Executioner Bandit Magic Archer
Mortar Executioner Archers Barbarians Bandit Magic Archer Mega Knight
Barbarians Mortar
Mega Knight Archers Barbarians Executioner Bandit
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Archers Bandit
Bandit Archers Mortar Executioner Magic Archer Mega Knight
Barbarians Bandit Mega Knight
Mega Knight Barbarians Bandit
Barbarians Executioner Bandit Mega Knight
Executioner Archers Magic Archer
Archers Barbarians Bandit
Mega Knight Barbarians
Mega Knight Mortar Barbarians Bandit Magic Archer
Barbarians
Mega Knight Barbarians
Mega Knight Barbarians
Barbarians Mega Knight Executioner Bandit
Archers Barbarians Executioner Magic Archer Mega Knight
Barbarians Archers Mortar Executioner Magic Archer
Executioner Mega Knight Archers Barbarians Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Bandit
Mortar Executioner Bandit Magic Archer
Bandit Magic Archer
Barbarians
Executioner Mortar Magic Archer Mega Knight
Executioner Magic Archer
Archers Mortar Executioner Magic Archer
Executioner Magic Archer
Mortar Bandit
Mortar Bandit Magic Archer
Archers Executioner Magic Archer
Mortar Executioner Bandit Magic Archer
Mortar Bandit Magic Archer
Mortar Magic Archer
Mortar Executioner Bandit Magic Archer
Magic Archer Mortar Executioner Bandit Mega Knight
Mortar
Archers Mortar Executioner Bandit Magic Archer Mega Knight
Mortar Magic Archer Mega Knight
Magic Archer Mega Knight
Mortar Barbarians
Mortar Executioner Magic Archer Mega Knight
Mortar Executioner Bandit Magic Archer
Mortar Bandit Magic Archer Mega Knight
Mortar Bandit Magic Archer
Archers Executioner Magic Archer
Mortar Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Archers Barbarians Bandit Magic Archer
Archers Executioner Magic Archer
Executioner Magic Archer Mega Knight
Mortar Executioner Magic Archer
Executioner Mega Knight
Magic Archer
Executioner Magic Archer
Mortar Executioner Bandit Magic Archer Mega Knight
Mortar Mega Knight

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