My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Prince Giant Skeleton Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Prince Giant Skeleton Bandit
Giant Snowball
Archers Skeleton Army Witch Little Prince
Zap
Archers Mortar Skeleton Army Witch Prince Bandit Little Prince
Barbarian Barrel
Archers Mortar Skeleton Army Witch Giant Skeleton Bandit Little Prince
The Log
Archers Skeleton Army Witch Prince Giant Skeleton Bandit Little Prince
Earthquake
Archers Mortar Skeleton Army Witch
Arrows
Archers Skeleton Army Witch Little Prince
Royal Delivery
Archers Skeleton Army Witch Prince Giant Skeleton Bandit Little Prince
Fireball
Archers Mortar Skeleton Army Witch Bandit Little Prince
Poison
Archers Mortar Skeleton Army Witch Little Prince
Lightning
Mortar Witch Prince Bandit Little Prince
Rocket
Mortar Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Bandit Little Prince Mortar Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Skeleton Army Bandit Little Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Prince Giant Skeleton Bandit
Mortar
Archers Bandit
Skeleton Army
Witch
Prince Giant Skeleton Bandit
Prince
Archers Witch Little Prince
Giant Skeleton
Archers Witch Bandit
Bandit
Archers Mortar Witch Giant Skeleton Little Prince
Little Prince
Prince Bandit

Defense Synergies 0 15

Archers
Mortar Skeleton Army Witch Giant Skeleton Bandit
Mortar
Archers Skeleton Army Bandit
Skeleton Army
Archers Mortar Prince Giant Skeleton Bandit
Witch
Archers Prince Giant Skeleton Bandit
Prince
Skeleton Army Witch
Giant Skeleton
Archers Skeleton Army Witch Little Prince
Bandit
Archers Mortar Skeleton Army Witch Little Prince
Little Prince
Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Skeleton Army Mortar Witch Prince Bandit
Mortar Skeleton Army Witch Prince Archers Giant Skeleton Bandit
Skeleton Army Witch Prince Mortar Bandit
Skeleton Army Prince Giant Skeleton
Skeleton Army Archers Bandit
Archers Mortar Witch Little Prince
Giant Skeleton Bandit
Witch Mortar Skeleton Army Prince
Skeleton Army Archers Prince Giant Skeleton Bandit Little Prince
Archers Skeleton Army Witch Giant Skeleton Bandit
Archers Witch
Mortar Skeleton Army Prince Witch Giant Skeleton Bandit
Skeleton Army Mortar Witch Prince
Skeleton Army Mortar Prince Bandit
Skeleton Army Mortar Prince Bandit
Mortar Skeleton Army Witch Prince
Mortar Archers Skeleton Army Witch Prince Bandit Little Prince
Mortar Witch Archers Giant Skeleton Bandit Little Prince
Mortar Prince
Skeleton Army Archers Witch Prince Giant Skeleton Bandit Little Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Witch Prince Giant Skeleton Bandit
Bandit Archers Mortar Prince
Skeleton Army Giant Skeleton Bandit Witch Prince
Skeleton Army Prince Giant Skeleton Bandit
Giant Skeleton Skeleton Army Witch Prince Bandit
Archers Witch
Skeleton Army Prince Archers Witch Giant Skeleton Bandit
Giant Skeleton Skeleton Army Prince
Giant Skeleton Mortar Skeleton Army Witch Prince Bandit
Witch Skeleton Army
Witch Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Witch Bandit
Archers Skeleton Army Witch
Skeleton Army Witch Archers Mortar Prince Giant Skeleton Little Prince
Archers Witch Giant Skeleton
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Giant Skeleton Bandit
Mortar Bandit
Giant Skeleton Bandit
Prince Giant Skeleton
Mortar
Witch
Archers Mortar Witch
Mortar Bandit
Prince
Mortar Prince Bandit
Archers
Mortar Bandit
Mortar Bandit
Mortar Prince
Mortar Witch Bandit
Mortar Bandit
Mortar
Archers Mortar Prince Bandit
Mortar Witch Little Prince
Prince Giant Skeleton
Prince
Mortar
Mortar Witch Little Prince
Witch
Mortar Witch Bandit
Mortar Witch Prince Bandit
Mortar Bandit
Archers Witch Little Prince
Witch
Mortar Bandit
Prince Giant Skeleton
Archers Skeleton Army Witch Prince Bandit
Archers Witch
Prince
Mortar
Giant Skeleton
Prince
Witch Giant Skeleton
Witch
Mortar Witch Prince Giant Skeleton Bandit Little Prince
Prince
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: