My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Guards Baby Dragon Little Prince
Zap
Archers Mortar Guards Little Prince
Barbarian Barrel
Archers Mortar Valkyrie Guards Electro Wizard Little Prince
The Log
Archers Guards Little Prince
Earthquake
Archers Mortar Guards
Arrows
Archers Guards Little Prince
Royal Delivery
Archers Valkyrie Guards Baby Dragon Electro Wizard Little Prince
Fireball
Archers Mortar Baby Dragon Electro Wizard Little Prince
Poison
Archers Mortar Guards Electro Wizard Little Prince
Lightning
Mortar Valkyrie Baby Dragon Electro Wizard Little Prince
Rocket
Mortar Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Little Prince Mortar Valkyrie Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Guards Little Prince Mortar

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mortar Baby Dragon Mega Knight
Mortar
Archers Baby Dragon
Valkyrie
Archers Baby Dragon Electro Wizard Little Prince
Guards
Baby Dragon
Archers Mortar Valkyrie Electro Wizard Mega Knight
Electro Wizard
Valkyrie Baby Dragon Mega Knight
Mega Knight
Archers Baby Dragon Electro Wizard
Little Prince
Valkyrie

Defense Synergies 1 18

Archers
Valkyrie Mortar Guards Baby Dragon Electro Wizard Mega Knight
Mortar
Archers Valkyrie Guards Baby Dragon Electro Wizard
Valkyrie
Archers Mortar Baby Dragon Electro Wizard Little Prince
Guards
Archers Mortar Baby Dragon Electro Wizard
Baby Dragon
Archers Mortar Valkyrie Guards Mega Knight Little Prince
Electro Wizard
Archers Mortar Valkyrie Guards Mega Knight Little Prince
Mega Knight
Archers Baby Dragon Electro Wizard
Little Prince
Valkyrie Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Baby Dragon Electro Wizard
Mortar Valkyrie Electro Wizard Mega Knight
Mortar Mega Knight Archers Valkyrie Electro Wizard
Mortar Valkyrie Guards Electro Wizard Mega Knight
Valkyrie Mega Knight
Archers Valkyrie Guards Baby Dragon Electro Wizard Mega Knight
Electro Wizard Archers Mortar Baby Dragon Little Prince
Valkyrie Baby Dragon Electro Wizard Mega Knight
Mortar
Guards Archers Valkyrie Electro Wizard Mega Knight Little Prince
Archers Valkyrie Guards Electro Wizard Baby Dragon Mega Knight
Archers Baby Dragon Electro Wizard
Mortar Mega Knight Valkyrie Guards Electro Wizard
Valkyrie Mega Knight Mortar Guards Baby Dragon Electro Wizard
Mortar Electro Wizard Mega Knight
Mortar Electro Wizard Mega Knight
Mega Knight Mortar Valkyrie Electro Wizard
Mortar Valkyrie Mega Knight Archers Guards Baby Dragon Electro Wizard Little Prince
Mortar Valkyrie Baby Dragon Archers Guards Electro Wizard Mega Knight Little Prince
Mortar Electro Wizard
Valkyrie Mega Knight Archers Guards Baby Dragon Electro Wizard Little Prince
Mortar Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Archers Electro Wizard
Electro Wizard Archers Mortar Valkyrie Baby Dragon Mega Knight
Guards Mega Knight Valkyrie Electro Wizard
Valkyrie Guards Mega Knight Electro Wizard
Valkyrie Guards Mega Knight
Archers Baby Dragon Electro Wizard
Guards Archers Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Mortar Valkyrie Baby Dragon
Guards
Mega Knight Valkyrie Guards
Mega Knight Valkyrie Guards Electro Wizard
Mega Knight Valkyrie Guards
Archers Valkyrie Baby Dragon Mega Knight
Guards Electro Wizard Archers Mortar Valkyrie Baby Dragon Little Prince
Valkyrie Mega Knight Archers Baby Dragon Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Guards Baby Dragon
Mortar Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Guards
Mortar Valkyrie Baby Dragon Mega Knight
Baby Dragon
Archers Mortar Baby Dragon
Baby Dragon
Mortar
Guards Electro Wizard
Mortar Valkyrie Electro Wizard
Archers Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon Mega Knight
Mortar
Archers Mortar Baby Dragon Electro Wizard Mega Knight
Mortar Valkyrie Baby Dragon Mega Knight Little Prince
Baby Dragon Mega Knight
Mortar Baby Dragon
Mortar Valkyrie Baby Dragon Mega Knight Little Prince
Mortar Baby Dragon Electro Wizard
Mortar Baby Dragon Mega Knight
Mortar Baby Dragon
Archers Baby Dragon Electro Wizard Little Prince
Electro Wizard Guards
Mortar Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Archers Guards
Archers Baby Dragon Electro Wizard
Valkyrie Baby Dragon Electro Wizard Mega Knight
Mortar Baby Dragon
Mega Knight
Guards Baby Dragon Electro Wizard
Electro Wizard
Mortar Baby Dragon Electro Wizard Mega Knight Little Prince
Mortar Mega Knight

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